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  • * Using new [[Inventory API]] backend-service * Using new [[Inventory API]] backend-service
    2 KB (275 words) - 17:40, 26 January 2011
  • ...folder. It has a fancy new user interface in the Second Life Viewer on the inventory panel. Coincidentally, Direct Delivery, which is the new delivery method on * Why: To verify successful inventory delivery in a reasonable amount of time.
    4 KB (574 words) - 09:59, 23 March 2012
  • * The fallback page [[Viewerhelp:Second Life Help]] contains a template in the main namespace, [[Template:Report Bug]], that * [[Viewerhelp:My Inventory Context Menu]] links to old (s/be removed) article {{Vh|Appearance Editor}}
    1 KB (210 words) - 21:31, 24 February 2010
  • // --Simple Texture Changer (for inventory)(for one side or all sides)-- * //Name: Simple Texture Changer (for inventory)(for one side or all sides).lsl
    6 KB (573 words) - 09:33, 25 January 2015
  • ...otnote=If the Material is in the prim's inventory, the return value is the inventory name, otherwise the returned value is the Material [[UUID]]. ...set|full permissions}} to the object and the Material is not in the prim's inventory.
    2 KB (217 words) - 08:23, 25 August 2023
  • {{LSL_Function/inventory/de|item|uuid=false}} |cat1=Inventory
    1 KB (174 words) - 01:19, 13 February 2009
  • * Inventory Search * Inventory Search
    1 KB (190 words) - 19:26, 8 December 2006
  • [OVERVIEW] Tests the Searchable Inventory possible selection of each item of inventory filter content.
    11 KB (1,657 words) - 16:27, 15 October 2008
  • 1) drag it from your inventory to the ground 3) copy its contents to inventory.");
    2 KB (129 words) - 00:43, 21 December 2015
  • 'inventory' : { 'enabled' : 'true' }, { 'establish_presence' : <cap GO>, 'inventory' : <cap I>, 'be_in_world' : <cap CTR> }
    17 KB (796 words) - 05:16, 21 September 2008
  • {{Help |Glossary=*}} ....jpg|thumb|[[User:Bellla Clarity|Bella]] shows off her body parts in her [[inventory]].]]
    754 bytes (125 words) - 10:58, 19 March 2012
  • {{help === Via inventory ===
    2 KB (295 words) - 05:39, 5 August 2009
  • |inject-2={{Issues/SVC-914}}{{LSL_Function/face|face}}{{LSL_Function/inventory|texture|uuid=true|type=texture}} // the first texture alphabetically inside the same prim's inventory
    1 KB (143 words) - 06:09, 30 November 2023
  • ...rial is about shortcuts for applying textures and moving items in object's inventory.
    573 bytes (59 words) - 07:39, 12 August 2008
  • |inject-2={{LSL_Function/give|destination|inventory|uuid=false|copyok=*}}{{Issues/SVC-7631}}{{Issues/BUG-5656}} |p2_type=string|p2_name=inventory
    4 KB (629 words) - 09:19, 19 March 2023
  • ...-2={{Issues/SVC-3670}}{{Issues/SVC-4050}}{{Issues/SVC-6374}}{{LSL_Function/inventory|name|uuid=false}} ...[[llGetInventoryType]] instead of this function to verify the existence of inventory.
    6 KB (752 words) - 09:22, 11 October 2023
  • ...here else. Landmarks are stored, by default, in the Landmarks folder in My Inventory. Landmarks may be given to others, stored in notecards and in any field use You may create landmarks in your own inventory by use of the Create Landmark Here option on the World menu. It is possible
    1 KB (172 words) - 17:03, 26 May 2010
  • # '''持ち物のウィンドウを開く:''' 持ち物リストの窓(下図を参照)がまだ開いていない場合はSLビューワ画面右側下から2番目の'''[[Inventory|持ち物]]'''タブをクリックします。(又は、{{KeyCombo|ctrl= * '''{{L|Inventory|Inventory}}'''
    11 KB (255 words) - 12:05, 21 July 2010
  • |cat1=Inventory
    408 bytes (33 words) - 03:08, 17 April 2008
  • |cat1=Inventory/fr
    352 bytes (35 words) - 02:09, 8 January 2008

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