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  • {{#vardefine:alpha_mode_const|{{LSL Const/ja|PRIM_ALPHA_MODE|integer|38|c=Used to {{GetSet|{{{1|}}}|get|set|/}} {{!}} {{LSL Const/ja|PRIM_ALPHA_MODE_NONE|integer|0|c=Render the diffuse texture as tho
    4 KB (624 words) - 01:11, 8 October 2023
  • {{otheruses4|textures|[[LSL]] related info|:Category:LSL Texture|opensource specs|Textures (OS)}} ...can be used to cover the faces of a prim as a visual representation of the material and look of an object or be used to make clothing or other tatoos or be put
    829 bytes (122 words) - 16:44, 2 January 2016
  • {{#vardefine:normal_const|{{LSL Const/ja|PRIM_NORMAL|integer|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (781 words) - 04:16, 8 October 2023
  • {{#vardefine:normal_const|{{LSL Const|PRIM_NORMAL|integer|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the [[ * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (821 words) - 08:17, 2 July 2024
  • {{LSL Header{{#var:lang}}}} || [[LSL Protocol/AutoBahn|AutoBahn]]
    4 KB (508 words) - 05:31, 28 July 2012
  • {{#vardefine:specular_const|{{LSL Const/ja|PRIM_SPECULAR|integer|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} t * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (873 words) - 04:18, 8 October 2023
  • || [[LSL Protocol/AutoBahn|AutoBahn]] || [[LSL Protocol/ListMessage|ListMessage]]
    4 KB (496 words) - 05:32, 28 July 2012
  • {{#vardefine:specular_const|{{LSL Const|PRIM_SPECULAR|integer|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    7 KB (909 words) - 08:20, 2 July 2024
  • {{!}}{{LSL Hex||1|chars=2}} {{!}}{{LSL Hex||2|chars=2}}
    8 KB (1,119 words) - 15:26, 10 October 2023
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    5 KB (747 words) - 13:38, 24 January 2015
  • {{!}}{{LSL Hex||1|chars=2}} {{!}}{{LSL Hex||2|chars=2}}
    7 KB (1,148 words) - 07:10, 18 December 2023
  • {{Otheruses4‎|primitives|[[LSL/ja]] related information|:Category:LSL Prim/ja}} プリムの [[material|素材]] 属性には 7 種類あります。これらは摩擦やデフォ
    6 KB (221 words) - 06:20, 27 April 2010
  • {{#vardefine:normal_const|{{LSL Const|PRIM_GLTF_BASE_COLOR|integer|48|c=Used to {{GetSet|{{{1|}}}|get|set|/ {{#vardefine:p_double_sided_desc|render material as double sided}}
    5 KB (796 words) - 07:06, 29 June 2024
  • ...moving and interactive characters within Second Life. Characters can use LSL functions to avoid obstacles, move around corners, climb inclines, and move *Character - an object that uses a Pathfinding LSL function.
    3 KB (419 words) - 19:04, 27 August 2012
  • * [[Physics Material Settings test]] * Test LSL functions that interact with physics and size and textures.
    2 KB (356 words) - 22:22, 10 July 2014
  • *'''[[Material Volumes]]''' - Control the speed of your characters. * '''[[LSL_Portal|The LSL Portal]]''' - An API reference, tutorials and examples for the Linden Scrip
    9 KB (1,317 words) - 10:56, 4 August 2014
  • ** Phantom (so movable phantom, material volumes, and exclusion volumes are never affected) ...object is set to obstacle or walkable via update-pathfinding-objects, any LSL calls to move an object or otherwise affect its physics shape will fail. I
    3 KB (473 words) - 14:18, 3 October 2012
  • The default building material at first looks like plywood. If you want a marble wall instead of a plywoo ...is a set of instructions in a language called Linden Scripting Langage, or LSL. Like everything else in SL, there are lots of scripts already available f
    9 KB (1,618 words) - 05:14, 16 July 2010
  • ...8] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Is anyone looking at LSL control for normal and specular maps?</nowiki></font> ...derstand how the server and viewers will react when stressed with a lot of material churn</nowiki></font>
    25 KB (3,951 words) - 11:14, 12 June 2014
  • ...8] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Is anyone looking at LSL control for normal and specular maps?</nowiki></font> ...derstand how the server and viewers will react when stressed with a lot of material churn</nowiki></font>
    25 KB (3,996 words) - 14:00, 13 May 2014

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