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  • HexText is an LSL script to display Unicode text on 8 faced prims within Second Life. Support * Touch the creator object. A dialog appears where you can set some parameters of the new display:
    11 KB (1,691 words) - 09:56, 26 December 2020
  • | align="left"|__TOC__ ===Switch stand Prim/linkset parameters and changes and data string===
    10 KB (1,690 words) - 17:04, 24 January 2012
  • {{LSL Header|ml=2}} While Second Life includes a physics engine, and LSL includes a number of functions for controlling the physical behavior of obj
    26 KB (4,209 words) - 17:24, 22 March 2018
  • {{LSL Header}} Your "Text" named objects need to have specific parameters to work with this script, use the following:
    16 KB (1,764 words) - 00:17, 25 January 2015
  • ...commands and values, separated by comma and space chars. The commands and parameters are ...number, e.g. 15, for example when it's name has forbidden characters like "left door":
    18 KB (2,289 words) - 18:44, 30 May 2016
  • ...dows. For software scripts see the [[LSL Portal|Linden Scripting Language (LSL) Portal]]. See also (Other portals related to building). [[File:V1.23 Tools Focus.jpg|thumb|left|244px|'''Focus Tool''']]
    23 KB (3,883 words) - 11:16, 25 May 2011
  • {{LSL Header}}{{DEFAULTSORT:pRIM CAST SHADOWS}}{{LSLC|FixMe}}{{LSLC|Integer/boole * "Pay" now included in left-click options for objects
    34 KB (5,195 words) - 03:03, 23 December 2013
  • Persons who wish to demonstrate competence in intermediate LSL scripting. # RGB definition of a color vector in LSL and how it is different from the editor window.
    18 KB (2,980 words) - 09:01, 6 September 2010
  • ...all I got was this lousy DN (tankmaster.finesmith): [15:05] Whirly Fizzle left the region. ...7] Mæstro Linden (maestro.linden): secondly, a quick performance test for LSL materials
    38 KB (5,119 words) - 16:42, 12 June 2014
  • * {{Jira|DN-141}} [{{Jira|DN-137}}] [[llGetDisplayName]] (and other new LSL functions) doesn't register (highlight in red) as an internal function in t {| style="width="30%"; font-size:95%; text-align:left; padding:-2px; background:none" cellpadding="0" cellspacing="0"
    25 KB (3,242 words) - 06:49, 27 November 2010
  • [12:09] <font color=#bb00c5><b>Qie Niangao</b><nowiki>: Jonathan: LSL, I presume</nowiki></font> ...of what you expect from a debugger is very difficult in LSL and harder in LSL-on-Mono, such as most of looking at the actual state of the script.</nowiki
    27 KB (4,175 words) - 14:52, 28 January 2014
  • ...15:09] Maestro Linden: have any of you had a chance to play with the new LSL JSON functions? ...gure out what Json is but i stil have no idea and no idea how to use it in LSL
    30 KB (4,220 words) - 16:38, 23 May 2013
  • * {{Jira|DN-141}} [[llGetDisplayName]] (and other new LSL fucntions) doesn't register (highlight in red) as an internal function in t * {{Jira|DN-199}} Confirm LSL functions tooltips have current valid descriptions
    19 KB (2,767 words) - 09:56, 11 January 2012
  • {| style="width="30%"; font-size:95%; text-align:left; padding:-2px; background:none" cellpadding="0" cellspacing="0" ...:-37px; padding-left:5px">[[Image:star.png|36px]]</div><div style="padding-left:45px; margin-top:-43px">
    26 KB (3,621 words) - 18:30, 9 December 2010
  • [2014/04/10 15:23] Whirly Fizzle: You left spam protection on while doing that? :D [2014/04/10 15:44] Simon Linden: that's true, and it's a easier to add parameters there
    24 KB (3,288 words) - 16:20, 10 April 2014
  • ...olor=#58b200><b>Jonathan Yap</b><nowiki>: Masetro announced the new estate LSL functions at Oskar's meeting last night</nowiki></font> ...nt color=#330026><b>Andrew Linden</b><nowiki>: I haven't heard about those LSL functions yet. Did he say which project those were in?</nowiki></font>
    60 KB (9,265 words) - 17:57, 14 October 2011
  • ...lace? I mean, could we already load-up some normalmap and specularmap prim parameters so they'll be showing right away when the viewer is out?</nowiki></font> ...Urriah</b><nowiki>: Qui, ask Kelly. Last I heard there was going to be no LSL for materials until phse 2 pass.</nowiki></font>
    54 KB (8,510 words) - 11:15, 27 February 2013
  • ...fill in some empty space I decided to try to make an optimization pass on LSL script operations...</nowiki></font> ...lor=#330026><b>Andrew Linden</b><nowiki>: I'm testing my work against some LSL benchmarks I found on the web</nowiki></font>
    44 KB (6,663 words) - 13:58, 16 August 2011
  • ...(1) Ask Runitai about whether we should allow setting projector params via LSL calls.</nowiki></font> ...i>: We got mesh uploads done first, and I think in-world mesh creation was left as a "someday it would be great, but would involve reimplementing much of 3
    36 KB (5,624 words) - 09:10, 28 August 2012
  • ...ials#Nomenclature_changes|Blinn-Phong]] content making use of the Specular parameters may look different if the items were never viewed under local lights, as th ...d all at once. If you wish to change tint, transparency, or other similar parameters of the Material you’ll need to modify the Material from the "Editing Mate
    50 KB (7,997 words) - 05:40, 30 April 2024

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