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  • * Add LLRegionSayTo() LSL function * {{Jira|VWR-25862}} Fix calls to LLDir::deleteFilesInDir() in viewer texture cache, VFS, and object caches, as well as the call to clear the user's cach
    7 KB (960 words) - 10:01, 11 January 2012
  • * Add LLRegionSayTo() LSL function * {{Jira|VWR-25862}} Fix calls to LLDir::deleteFilesInDir() in viewer texture cache, VFS, and object caches, as well as the call to clear the user's cach
    8 KB (1,009 words) - 11:42, 9 June 2011
  • ==Guide de l'emploi dans Second Life== ...is, contrairement aux MMORPG , les compétences qu'il vous faut sont celles de votre première vie !
    17 KB (2,815 words) - 11:41, 21 July 2010
  • De Second Life Viewer en Simulator hebben verdeelde taken voor de data die Second Life laat werken. De Viewer zorgt voor:
    17 KB (2,466 words) - 13:25, 4 July 2012
  • ...rent au bois restent constants, ce qui facilite la compréhension intuitive de ce avec quoi nous interagissons dans un environnement virtuel. ...'hui, nous nous apprêtons à apporter cette qualité normalisée au sein même de Second Life.
    60 KB (9,820 words) - 16:19, 15 May 2024
  • ...us le souhaitez je peux vous envoyer une copie de chat de groupe qui parle de ce probleme</nowiki></font> ...fait parvenir une notecard pour expliquer le probleme... je n'ai pas recu de reponse</nowiki></font>
    54 KB (8,709 words) - 09:45, 6 February 2013
  • <noinclude>{{KBmaster|Statistics Bar Guide|/de}}</noinclude> <noinclude>{{Help/de|noHeader=*|Tips=*|Software=*
    13 KB (1,778 words) - 12:29, 21 April 2011
  • {{LSL Header|ml=*}}{{RightToc}} The LSL '''rotation''' type is one of several ways to represent an orientation in 3
    26 KB (4,318 words) - 09:18, 11 March 2024
  • ...rim is at the same level as the top of the rails. Apply a full transparent texture to it. Next name the prim ''''Guide'''' The length of the track is set in t ...radius allows trains pass at any significant speed. Tighter curves tend to de-rail trains that use the center 'Guide' to steer. Separation between parall
    14 KB (2,270 words) - 12:07, 10 May 2012
  • ...na que estiver aqui. Clique no botão de procura em sua tela, depois na aba de eventos, e veja os eventos para hoje. Todos os eventos listados estão com ...fe não é um "jogo" mas uma plataforma virtual, não há "farming" ou "níveis de experiencia" para aumentar suas "skills" para encontrar empregos, etc.
    32 KB (5,612 words) - 12:17, 15 October 2015
  • ...Zed de Tremont (zed.tremont)]{{#ifexist: User:Zed de Tremont| ''[[User:Zed de Tremont|(User's Wiki Page)]]''|}} ...right; vertical-align: top;"|<span title="zed.tremont">[[#zed.tremont|Zed de Tremont (zed.tremont)]]</span>
    89 KB (11,466 words) - 13:15, 26 November 2012
  • ...higher native dynamic range than the display can support. Tonemapping is a de-facto requirement of PBR pipelines. This means that colors in Second Life w ...4D, 3D-Coat, or have used the Unreal or Godot game engines, the use of PBR texture sets should already be familiar. In fact, some creators have been using to
    50 KB (8,013 words) - 00:23, 21 June 2024
  • ...e problem with land impact counts not always getting updated when stuff is de-rezzed. So... how do we know there were 95 instead of 5000??</nowiki></fon ...ur contestanats all had this same rezzer, rezzed the build and then had to texture that build for the contest?</nowiki></font>
    37 KB (5,815 words) - 09:06, 19 March 2014
  • ...aps a system that detects mobile, and serves up a lower rez version of the texture would be needed for a true phone client</nowiki></font> ...r=#000f44><b>Simon Linden</b><nowiki>: There's not much difference between de-rezzing something from one sim and then rezzing in another one, Rex</nowiki
    46 KB (7,344 words) - 14:31, 31 January 2012
  • * '''Max Clothing Texture''' - 1024x1024 px (except 128x128 px for eyes) - Server Side Appearance (an ...gions cannot be terraformed, including: Bay City regions, Boardman, Brown, De Haro, Horizons, Kama City regions, Nautilus City regions, Nova Albion regio
    32 KB (4,725 words) - 09:12, 12 June 2024
  • ...ng works. Video game companies usually establish a "polygon budget" and a "texture memory budget." At any time, no more than said amount can be displayed on t | though I have seen people do top notch popular stuff with single texture maps zoned
    71 KB (10,535 words) - 16:46, 3 July 2012
  • '''SETUP:''' 1 user (+ 2 online friends for Steps 6.4 and 6.10.5), L$130 for Texture upload and group creation, 3 [[UI Linguistic-Truncation Smoke Test/Sample F ****6.4.5.1.b De-select the same checkbox "Friend can edit your objects." Review the Dialog
    77 KB (12,047 words) - 15:12, 1 July 2009
  • ...0><b>Rex Cronon</b><nowiki>: simon. it would be even better if there was a lsl function that did that:)</nowiki></font> ...we happen to know whether regions will need to be restarted to activate / de-activate Server Side Appearance / Baking ?</nowiki></font>
    52 KB (8,374 words) - 09:18, 25 April 2013
  • ...s, Andrew, that objects like that can be extremely useful. See the various texture organisers that are in circulations.</nowiki></font> ...#5200a5><b>Lexbot Sinister</b><nowiki>: Putting in a cap would break every texture organizer on the grid and fix literally nothing, if the problems start at 6
    47 KB (7,315 words) - 08:56, 19 June 2013
  • * [15:13] [[User:Donlad Avro|Donlad Avro]]: I have no trouble with HTTP texture use on aditi ...en]]: In the past few weeks, someone mentioned a possible problem with an LSL function.
    43 KB (6,135 words) - 08:58, 24 May 2010

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