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- 08:05, 12 July 2012 diff hist +224 Environment Sounds →Extremely Loud Sound
- 08:00, 12 July 2012 diff hist −2 m Script:Wind Powered Random Sounds current
- 07:59, 12 July 2012 diff hist −2 m Environment Sounds →Wind activated sounds
- 07:58, 12 July 2012 diff hist +1 Script:Wind Powered Random Sounds
- 07:58, 12 July 2012 diff hist −14 Script:Wind Powered Random Sounds
- 07:58, 12 July 2012 diff hist 0 Environment Sounds →Wind activated sounds
- 07:57, 12 July 2012 diff hist −13 Environment Sounds →Wind activated sounds
- 07:51, 12 July 2012 diff hist +86 Environment Sounds
- 07:50, 12 July 2012 diff hist +1,200 N Script:Wind Powered Random Sounds Created page with "<lsl> →Sounds are played louder and faster as wind speed increases.: integer sounds = 0; // # sounds in inventory list soundnames; // names of sounds in inventory Lo…"
- 11:18, 11 July 2012 diff hist +99 Environment Sounds →Wind activated sounds
- 11:05, 11 July 2012 diff hist +104 Environment Sounds
- 10:49, 11 July 2012 diff hist +495 Environment Sounds →Day/Night detection
- 10:34, 11 July 2012 diff hist +206 Environment Sounds →Random sounds
- 10:30, 11 July 2012 diff hist +1,334 N Script:Random Sounds Created page with "<lsl> →This script will play the sounds in the object's inventory randomly.: float MinimumSeconds = 10.0; float MaximumSeconds = 30.0; float volume = 0.5; // How loud? Bet…"
- 10:11, 11 July 2012 diff hist +1,076 N Environment Sounds Created page with "==Environmental Sounds== There's a handful of ways to generate sound without an avatar in Second Life. * Sound clips * a parcel's music stream * a web page displ…"
- 08:07, 11 July 2012 diff hist +5 Good Building Practices →Animation
- 08:05, 11 July 2012 diff hist +61 m Good Building Practices separated sound to a category, cleaned up link names in sound section
- 07:35, 24 June 2012 diff hist +14 m Pathfinding Overview →Functions
- 10:57, 18 June 2012 diff hist −11 m Animation Streamlined →Animating Streamlined
- 10:47, 18 June 2012 diff hist +307 m Animation Streamlined →Animating Streamlined
- 10:37, 18 June 2012 diff hist +888 N AS Sculpt Map Swap Created page with "<lsl> →Swap the sculpt map shown on the prim in the linkset named "BODY": // Looping order of the sculpt maps. list MAPS = [ "MAP1", "MAP2", "MAP3" ]; // internal value…" current
- 10:07, 18 June 2012 diff hist +81 m Animation Streamlined →Animating Streamlined
- 10:02, 18 June 2012 diff hist +676 N AS Texture Animation Created page with "<lsl> →Animate the texture showing on all prims in the linkset named "EYE": // internal values list LinkIDs = []; list LinkedList(string Needle) { list Needles; …" current
- 09:51, 18 June 2012 diff hist +147 m Animation Streamlined →Animating Streamlined
- 09:41, 18 June 2012 diff hist +57 Animation Streamlined →Animating Streamlined: added script link
- 09:39, 18 June 2012 diff hist +994 N AS Alpha Animation Created page with "<lsl> →Show one piece of a linkset at a time, in the order specified.: // The names of the linkset pieces in the (looping) order you want them shown. list ORDER = [ "A", …" current
- 09:02, 18 June 2012 diff hist +59 m Animation Streamlined →Method: Flexible Prims
- 08:57, 18 June 2012 diff hist +56 Animation Streamlined added script
- 08:50, 18 June 2012 diff hist +1,248 N AS Flexi Wing Flap wing flap
- 08:33, 18 June 2012 diff hist +111 m Animation Streamlined →Method: Flexible Prims
- 07:54, 18 June 2012 diff hist +192 m Animation Streamlined →Animating Streamlined
- 07:52, 18 June 2012 diff hist 0 m Mesh/FAQ →Why does my land impact go up when I add a script?
- 07:45, 18 June 2012 diff hist +32 m Mesh/FAQ →Why does my land impact go up when I add a script?: adding an anchor
- 07:40, 18 June 2012 diff hist +296 m Animation Streamlined anchors
- 07:32, 18 June 2012 diff hist 0 m Animation Streamlined →Method: Animated Textures
- 07:32, 18 June 2012 diff hist +23 m Animation Streamlined →Animating Streamlined
- 07:27, 18 June 2012 diff hist +322 m Animation Streamlined adding section anchors
- 08:59, 15 June 2012 diff hist +37 m Animation Streamlined →Animating Streamlined
- 08:57, 15 June 2012 diff hist +28 N File:Bunny in a hat.png Yes. It is a bunny in a hat. current
- 08:42, 15 June 2012 diff hist +312 Animation Streamlined →Physics Type: None
- 08:33, 15 June 2012 diff hist +28 m Animation Streamlined →Animating Streamlined
- 08:26, 15 June 2012 diff hist +9 m Animation Streamlined →Method: Flexible Prims
- 08:18, 15 June 2012 diff hist +73 m Animation Streamlined →Getting the link number
- 08:10, 15 June 2012 diff hist +1 m Animation Streamlined →Getting the link number
- 08:10, 15 June 2012 diff hist +889 Animation Streamlined Starting the scripts section
- 10:29, 13 June 2012 diff hist +77 m Animation Streamlined →Method: Sculpt Map Swap
- 10:28, 13 June 2012 diff hist +83 m Animation Streamlined →Method: Sculpt Map Swap
- 10:18, 13 June 2012 diff hist +57 Animation Streamlined →Method: Animated Textures
- 10:16, 13 June 2012 diff hist +32 N File:Eye Frame.gif Eye_Frame.jpg's animated sibling current
- 10:16, 13 June 2012 diff hist +21 N File:Eye Frame.jpg A 2x2 framed texture. current