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- {{LSL Header}} ...me2key server to get the keys of the people to send the thing to. If that server stops working, so will this script.5 KB (658 words) - 18:13, 24 January 2015
- ...script allows you to communicate between objects without using an external server. It is a much simplified version of the communication system used by [[SLGI Then, touch the object containing RECEIVE. It will say in chat the '''http''' and the '''url''' that GIVE will need to use. GIVE will listen those thi8 KB (1,037 words) - 15:17, 11 July 2016
- <td bgcolor="#DDDDDD">Server-hosted<ref>This means that you don't have your PC running</ref> ...on usage.<ref>Gradual increase (from L$0 to L$600/week). Check prices at [http://simpleservicebot.myrobot.slware.net/groupinvitor/pricing_en.php Prices pa5 KB (829 words) - 05:40, 25 August 2022
- {{LSL Header|ml=*}} A script intended as a 'fill in the blank' exercise for very, very simple HTTP servers is here: [[LSL_http_server/examples/utility_script | Utility Script18 KB (2,342 words) - 11:02, 29 April 2019
- * Added server side support for an upcoming capability to deliver estate information to es * New LSL Functions:3 KB (390 words) - 12:26, 17 December 2018
- Second Life bots can perform the various operations (not available by LSL): | bgcolor="#DDDDDD" | Server hosting7 KB (946 words) - 12:39, 9 January 2018
- * This is a server maintenance project ** LSL HTTP requests can access data sources that require non-text Accept headers (such7 KB (838 words) - 16:14, 3 April 2016
- [[Category:Server Release Notes]] == Server Release Notes, Second Life Beta Server 1.25.5.109327 (Jan 30, 2009) ==6 KB (778 words) - 17:54, 26 January 2011
- [[Category:Server Release Notes]] ...Timer]] with [[return]] breaks in Mono and fails to compile in LSL on Beta server 1.275 KB (734 words) - 17:54, 26 January 2011
- This is a very simple Object DNS server written in PHP backed with an SQL database ...t and used to register DNS, instead of having to write DNS code into every LSL script. It utilizes link messages to communicate with the calling script. Y6 KB (678 words) - 21:41, 22 December 2015
- [[Category:Server Release Notes]] ** '''[http://wiki.secondlife.com/wiki/Havok_7_Beta_Home Havok 7]''': Upgraded physics4 KB (626 words) - 00:32, 2 January 2016
- * Find the latest Animesh Viewer here http://wiki.secondlife.com/wiki/Linden_Lab_Official:Alternate_Viewers * Find the latest Animesh Viewer here http://wiki.secondlife.com/wiki/Linden_Lab_Official:Alternate_Viewers5 KB (611 words) - 12:32, 17 December 2018
- * This is a server maintenance project ** LSL HTTP requests can access data sources that require non-text Accept headers (such8 KB (1,076 words) - 20:04, 14 December 2015
- * Find the latest Animesh Viewer here http://wiki.secondlife.com/wiki/Linden_Lab_Official:Alternate_Viewers * Find the latest Animesh Viewer here http://wiki.secondlife.com/wiki/Linden_Lab_Official:Alternate_Viewers5 KB (627 words) - 12:33, 17 December 2018
- * This is a server maintenance project ** LSL HTTP requests can access data sources that require non-text Accept headers (such8 KB (1,061 words) - 14:01, 24 April 2016
- {{LSL Header/ja|ml=*}} 「穴埋め」練習に向いた、とってもとってもシンプルな HTTP サーバは、こちらです。20 KB (1,807 words) - 10:43, 21 February 2016
- * This is a server maintenance project ** LSL HTTP requests can access data sources that require non-text Accept headers (such8 KB (1,096 words) - 20:06, 14 December 2015
- {{LSL Header|ml=*}} ...s outside sources to determine when they need to communicate with [[Script|LSL scripts]] in SL.15 KB (2,247 words) - 02:54, 16 November 2022
- [[Category:Server Release Notes]] * LSL HTTP-in5 KB (688 words) - 17:37, 26 January 2011
- {{LSL Header}} ...to the dynamic nature of the object-data used to identify an object (UUID, LSL-URL), which changes either when a sim is restarted or an object is taken an15 KB (1,908 words) - 20:45, 24 January 2015