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  • This is an early test viewer for the introduction of Normal and Specular maps and associated parameters. See [[Material Data]] for information on how the normal and specular map images are interpreted, and the parameters that go with th ...
    5 KB (719 words) - 13:09, 17 April 2013
  • | style="white-space:normal;"|Let's get started, shall we? | style="white-space:normal;"|Or not :) ...
    45 KB (6,345 words) - 05:10, 1 August 2007
  • People can hear you from up to 20m away for normal chatting, 100m for shouts, 10m for whispers. As a rule of thumb, open the [ ...
    806 bytes (146 words) - 07:43, 29 May 2009
  • ...the first is that the vectors need not be normalized. If you know you have normal vectors then you can use the second method. ...
    471 bytes (69 words) - 18:01, 28 January 2025
  • ...sends to a simulator to chat on a non-negative chat channel. Channel 0 is normal public chat. Attempting to chat on a negative channel with this message fai | Normal ...
    1 KB (191 words) - 21:06, 20 September 2024
  • | style="white-space:normal;"|i came prepared with a question today, shall i wait ? | style="white-space:normal;"|Rob's just finished. more will probably come ...
    48 KB (6,264 words) - 14:02, 22 May 2009
  • '''Normal schedule is to meet every two weeks on Friday at 1pm PT.''' ...
    526 bytes (73 words) - 11:14, 29 August 2025
  • | style="white-space:normal;"|Usually start a smidge late... | style="white-space:normal;"|there we go...now we're getting close to quorum ...
    44 KB (6,180 words) - 16:44, 6 September 2007
  • * {{jira|SL-1303}} Negative horizontal & vertical offset values for normal & specular maps always revert when closing build floater. ...ra|SL-1536}} Alpha Masked surfaces having a diffuse with alpha channel and normal and specular applied lose their shadows ...
    3 KB (387 words) - 12:26, 20 November 2018
  • | style="white-space:normal;"|Let's get started, shall we? Today's topic is the Camera. | style="white-space:normal;"|go ahead ...
    48 KB (6,317 words) - 22:13, 2 May 2009
  • * Support rendering objects with Normal and Specular maps, including ** Add support for adding Normal and Specular maps to objects ...
    3 KB (404 words) - 10:17, 19 June 2013
  • {{LSL DefineRow||[[llGroundNormal]]|Gets the ground normal}} ...
    714 bytes (95 words) - 17:13, 12 November 2013
  • * {{jira|SL-1303}} Negative horizontal & vertical offset values for normal & specular maps always revert when closing build floater. ...ra|SL-1536}} Alpha Masked surfaces having a diffuse with alpha channel and normal and specular applied lose their shadows ...
    3 KB (404 words) - 13:10, 6 December 2018
  • * {{jira|SL-1303}} Negative horizontal & vertical offset values for normal & specular maps always revert when closing build floater. ...ra|SL-1536}} Alpha Masked surfaces having a diffuse with alpha channel and normal and specular applied lose their shadows ...
    3 KB (404 words) - 13:02, 13 November 2018
  • ...the position touched by [[detected]] [[object]] '''<tt>number</tt>'''. (A normal is a vector perpendicular to the surface.) ...
    2 KB (297 words) - 14:06, 1 July 2013
  • ...lmap/ gimp-normalmap] - A plugin for GIMP that facilitates the creation of normal maps. This requires a little bit of work to install, so make sure to follo ...Renderer] - A plugin for [http://www.getpaint.net/ Paint.net] to render a normal map from a 2d image. ...
    9 KB (1,441 words) - 02:16, 30 June 2013
  • | style="white-space:normal;"|Yeah, the logins are having a bit of problems, so people might not make i | style="white-space:normal;"|Hooray for technical difficulties. -_- ...
    26 KB (3,326 words) - 16:36, 29 April 2010
  • | style="white-space:normal;"|gi Bridie | style="white-space:normal;"|hi ...
    61 KB (8,111 words) - 14:38, 24 November 2008
  • | style="white-space:normal;"|http://wiki.secondlife.com/wiki/Bug_triage/Monday_Agenda | style="white-space:normal;"|success! ...
    83 KB (10,510 words) - 18:34, 27 August 2007
  • | style="white-space:normal;"|If we have nothing better to discuss, how about radical changes to viewer | style="white-space:normal;"|lol..that's always a great topic ...
    56 KB (7,282 words) - 16:25, 31 January 2009
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