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  • ...re's an unexpected movement? Because there are tons of unexpected/unwanted movements thrown in for free in the viewer.
    24 KB (3,045 words) - 13:45, 7 August 2009
  • ...have to tie clothes to the skeletton of the avatar to have them follow his movements with meshes ? |width=100% style=" padding:0 3px;"|yes but it looks better if the follow the movements :)
    88 KB (10,825 words) - 14:21, 4 February 2011
  • The formation of new sims has stopped, after a few movements, in November 2013. This new land is Seychelles and is a [[Subcontinent]]. ...helles Channel, South Nautilus was finally connected with Corsica and with help of South Corsica waterways, with North Nautilus. That is very good and it's
    14 KB (2,226 words) - 05:50, 21 September 2014
  • // move functions to create smooth movement or non-physical movements integer gPhysics = FALSE; // Set to use physical movements
    77 KB (8,466 words) - 13:13, 18 May 2016
  • A common request in SL for help styling your avatar cheaply. I spend a lot of time on Zindra, so I get a lo ...s nothing wrong with looking low quality intentionally - this advice is to help people look how they want to look.
    15 KB (2,501 words) - 06:30, 27 April 2010
  • ...mpetition, the questions was about relaunching the competition and ways to help get more entries |width=100% style="padding:0 6px;"|so that is one option the may help
    44 KB (5,699 words) - 11:48, 23 January 2012
  • | style="white-space:normal;"|now I'm just more careful in my mouse movements, I suppose | style="white-space:normal;"|err keyboard movements
    114 KB (15,172 words) - 17:52, 31 July 2008
  • ...ilding skills in-house). You can also choose an inworld developer, who can help you plan, design, and create your space. Depending on the size and sophisti ...ent might be challenging at first, it’s easy to get the hang of all of the movements that you’ll be using in a business environment—walking, sitting, telepo
    15 KB (2,395 words) - 17:40, 11 March 2020
  • | style="white-space:normal;"|also, incorrect response to mouse-camera movements would be client-side ...tly, so if we can move that to the client, or slow it down a bit, it would help
    54 KB (7,377 words) - 18:34, 28 August 2008
  • {{Help|Viewer=*|Glossary=*}} ...Timers''' {{K|Ctrl|Shift|9}} shows tasks performed per frame, see [[Debug Help#How_do_I_get_my_Fast_Timers_results.3F|How do I get my Fast Timers results?
    15 KB (2,066 words) - 01:36, 12 April 2015
  • ...te-space:normal;"|any retirement of class-4's will probably co-incide with movements within colo facilities ...te-space:normal;"|any retirement of class-4's will probably co-incide with movements within colo facilities
    139 KB (18,722 words) - 15:48, 15 January 2008
  • ...12&linkID=9241175 Autodesk 3ds Max Tutorials] page, the excellent built in help, and the many third party books, video tutorials, and training courses. Th ...e an animated attachment (one that bends and follows the underlying avatar movements), then apply the '''Skin''' modifier last in the Command Panel > Modify tab
    17 KB (2,911 words) - 21:46, 25 July 2019
  • {{Help ..., your avatar's height depends on the body shape of the avatar. You cannot help but keep in mind how they are suitable for the position and go back to the
    20 KB (3,489 words) - 08:26, 23 August 2022
  • ...easured, not something computed. Stuff like FPS, in-out packets, hard-disk movements are ''measured'' - you may influence them, but they are not computed. llCloud and llWind are both deterministic but I can't help thinking the FPS of our deterministic physics engine, will also be determin
    17 KB (2,972 words) - 01:02, 18 January 2012
  • |width=100% style=" padding:0 3px;"|are clothes going to follow the movements of the avatar with meshes ? |width=100% style=" padding:0 3px;"|Here we go! I'm importing Vir to help out with some of these questions.
    112 KB (13,906 words) - 14:06, 15 September 2010
  • | style="white-space:normal;"|I ask this because bug VWR-1217 (jerky head movements) is fixed, and it works on my nVidia machine but not on my ATI computer. ...ace:normal;"|right now we use it for: The login screen, the profile pages, help, and release notes
    69 KB (9,692 words) - 15:23, 19 July 2007
  • |width=100% style="padding:0 6px;"|Leverage our passionate community to help us convert new users and retain existing users. ...g with corporate goals. Move away from LL-driven events and start spotting movements with natural momentum.
    184 KB (23,391 words) - 12:39, 27 June 2011
  • | style="white-space:normal;"|I'm an engineer at LL, so I can't really help with community or customer service issues... | style="white-space:normal;"|Okies all, I gotta get back to live help, thanks for the info
    66 KB (9,132 words) - 20:25, 28 March 2007
  • ...Kitto, the problem with LSL on openspace is that the LSL engine is used to help maintain FPS | style="white-space:normal;"|I'd like to help, I'd like to apply to LL in the new year.
    62 KB (8,535 words) - 19:36, 6 November 2008
  • ...even if we can't repro, if we can get details on circumstances Gigs, it'll help ...ky Jetaime]]: the item for sale isn't the issue, its what the rest of the movements appear
    54 KB (7,422 words) - 08:49, 25 December 2008

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