Doc Team/2010-09-15

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[12:59] Nathan Adored: Ah, the first Linden has arrived.
[12:59] Daniel Voyager: Always wanted a space related avatar.
[12:59] Jeremy Linden: Nah, there were plenty of Lindens before me.
[12:59] Elite3000 Abbot has pinged you.
[13:00] Daniel Voyager: Hey Jeremy.
[13:00] Daniel Voyager has pinged you.
[13:00] Elite3000 Abbot: Hi Jeremy Linden
[13:00] Jeremy Linden: Hello!
[13:00] Nathan Adored: I mean, the first to arrive at this meeting
[13:00] Elite3000 Abbot: May I have a Linden Bear, Jeremy?
[13:00] Elite3000 Abbot has pinged you.
[13:00] Jeremy Linden: Sure!
[13:00] Elite3000 Abbot: :)
[13:01] Second Life: Items successfully shared.
[13:01] Elite3000 Abbot: ty
[13:01] Nathan Adored: you know what, I don't think I've yet gotten a Jeremy Linden bear, either. :D
[13:01] Nathan Adored has pinged you.
[13:01] Nathan Adored: please, pretty please... :D
[13:01] Nathan Adored: ah, ty
[13:01] Jeremy Linden: Well, now you have :-)
[13:01] Nathan Adored: yup
[13:01] Nathan Adored: /me smiles.
[13:01] Daniel Voyager: Jeremy, do you know when Jon and Torley will arrive at these office hours? I know Kate left a few months back.
[13:01] Daniel Voyager has pinged you.
[13:02] Nathan Adored: I guess whiule I'm thinking about it, I should ask whatever other lindens arrive today for a bear.
[13:02] Jeremy Linden: Heh. Jon seems consistently too busy to come here, and Torley has said that he may stop in from time to time, but I don't know when.
[13:02] Jeremy Linden: So I guess you guys are stuck with me! :-)
[13:02] Nathan Adored: /me giggles
[13:03] Elite3000 Abbot: oh ok
[13:03] Daniel Voyager: ok, thanks just wondering..*grins*.
[13:03] Jeremy Linden: There's always faux-Jon there, but I don't think he's got a bear.
[13:03] Nathan Adored: If I ever became a Linde, I wonder what my bear would be like.
[13:03] Elite3000 Abbot: so, Torley posted some shortcuts for different ways to do something not long ago
[13:04] Nathan Adored: *Linden
[13:04] Jeremy Linden: I think I saw that blog post come up, Elite3000.
[13:04] Jeremy Linden: Though I haven't had a chance to read/watch it yet!
[13:04] Elite3000 Abbot: oh ok
[13:04] Daniel Voyager: Just been at Borrowdale with Nyx Linden office hours - everyone is talking about SL Mesh Upload annoucement/updates.
[13:05] Nathan Adored: /me giggles
[13:05] Nathan Adored: Oh, I'll bet EVERY OH will be abuzz about Mesh importing.
[13:05] Elite3000 Abbot: Mesh?
[13:05] Jeremy Linden: Ah, yes! I'm excited to see how mesh will ultimately affect Sl.
[13:05] Jeremy Linden: er, Second Life!
[13:05] Elite3000 Abbot: Is that something new?
[13:05] Daniel Voyager: its big news at the moment - I'm excited.
[13:05] Elite3000 Abbot: I'm excited also!
[13:05] Nathan Adored: Mesh is basically like a super-sculpty that's easier to render and easier to import
[13:06] Elite3000 Abbot: yeah
[13:06] Daniel Voyager: its been in the works for years lol
[13:06] Elite3000 Abbot: even vechicles can be made up of mesh?
[13:06] Nathan Adored: ]And, it's ABOUT to go into public beta in 2 weeks.
[13:06] Daniel Voyager: yay
[13:06] Nathan Adored: or, to be more accurate, there'll be another ANNOUCNEMENT about the details of it going public beta.... in 2 weeks
[13:07] Jeremy Linden: I think so, Elite3000, but keep in mind that meshes will have a sort of "prim equivalent" to figure out how many prims they would count as.
[13:07] Elite3000 Abbot: ok
[13:07] Laurent Bechir: are clothes going to follow the movements of the avatar with meshes ?
[13:07] Nathan Adored: yup
[13:07] Jeremy Linden: Anyone who is in the private beta probably knows more than I do about the subject :-)
[13:08] Daniel Voyager: is there a SL wiki page yet on SL Mesh?
[13:08] Nathan Adored: One thing that comes out of it that I'm really waiting to see, tho: we'll be getting better avatar meshes.... such as furries that don't need prim attachments to form them, just a furry-shaped base mesh.
[13:08] Laurent Bechir: no one has a ticket to give for the private beta. I don't want to wait two weeks :)
[13:08] Jeremy Linden: Not yet, but we're getting some wiki docs ready, Daniel. I wrote some for a public beta that didn't happen back in May, and we've got a contractor updating them now.
[13:08] Elite3000 Abbot: So Mesh has its advantages?
[13:09] Nathan Adored: yup
[13:09] Daniel Voyager: thats great Jeremy
[13:09] Daniel Voyager has pinged you.
[13:09] Nathan Adored: Me, I'm figuring that now that Mesh is officially arriving, we'll see the OpenSim equivalent coming RSN, too.
[13:10] Elite3000 Abbot: So, with all of that, do we need a special viewer for that?
[13:10] Jeremy Linden: I imagine that the official viewer will support Mesh, once it goes live.
[13:10] Nathan Adored: Will the 1.2x viewrs show Mesh objects?
[13:10] Elite3000 Abbot: or viewer 2.2?
[13:11] Nathan Adored: Course, considering that 1.2x viewr support is supposed to be dropped RSN, I'm guessing that's all moot anyway.
[13:11] Jeremy Linden: That's an excellent question, actually... I'm not sure!
[13:11] Nathan Adored: IIRC, that is
[13:11] Jeremy Linden: Lemme try and grab one of the mesh team guys to see if they can't answer these questions a bit better :-)
[13:11] Aki Shichiroji: Greetings :)
[13:12] Elite3000 Abbot: kk
[13:12] Jeremy Linden: Hi Aki.
[13:12] Nathan Adored: Yes, do grab one of them. Kicking and screaming if you have to. Muahahaha!
[13:12] Jeremy Linden: Though, if you guys came from Nyx's office hours, I don't know what more I'll be able to say :-P
[13:12] Aki Shichiroji: Hi Jeremy
[13:12] Aki Shichiroji has pinged you.
[13:12] Aki Shichiroji: what was the question?
[13:12] Jeremy Linden: The question on the table is whether older viewer will support the viewing of mesh objects.
[13:12] Nathan Adored: about Mesh imports, the nature of viewer support for them, etc
[13:13] Aki Shichiroji: i doubt it.
[13:13] Nathan Adored: yeah, what Jeremy said
[13:13] Nathan Adored has pinged you.
[13:13] Daniel Voyager: Hmm I have this "[12:23] Nyx Linden: we're not backporting to 1.23"
[13:13] Pierpaolo Magnifico: motherfucking idiots
[13:13] Nathan Adored: ah
[13:13] Elite3000 Abbot: So it will be toward viewer 2
[13:13] Jeremy Linden: Pierpaolo, feel free to voice your opinion, but I'm going to have to ask you to do it civilly.
[13:13] Aki Shichiroji: There is a lot of functionality that is specific to Viewer 2, from what i've seen.
[13:13] Nathan Adored: Well, IIRC, somewhere recently it was announced that support for the pre-2.0 viewrs was going to be dropped by years end anyway.... or do I misremember that?
[13:14] Elite3000 Abbot: Good thing I have viewer 2.1
[13:14] Nathan Adored: I'm waiting for the Phoenix 2.1-supporting viewr.
[13:14] Jeremy Linden: I don't know for sure, Nathan. This is one of those cases where I'm not 100% sure of something, and if I give the wrong answer bad things can happen :-)
[13:15] Nathan Adored: /me nods nods nods
[13:15] Elite3000 Abbot: /me nods
[13:15] Jeremy Linden: Here we go! I'm importing Vir to help out with some of these questions.
[13:15] Nathan Adored: kewl kewl
[13:15] Aki Shichiroji: Hi Vir
[13:16] Daniel Voyager: Hey Vir.
[13:16] Vir Linden: Hi all.
[13:16] Elite3000 Abbot: Hi Vir Linden
[13:16] Nathan Adored: Hello Vir Linden. Can I have a bear, while I'm thinking about it? :D
[13:16] Nathan Adored: neat av, btw
[13:16] Elite3000 Abbot: May I have a bear, Vir?
[13:16] Vir Linden: Sorry, I still don't have one. I'm lame :-(
[13:16] Elite3000 Abbot: oh
[13:16] Nathan Adored: oh, darn.
[13:16] Elite3000 Abbot: :-
[13:16] Daniel Voyager: Cool avatar by the way Vir. :D
[13:17] Vir Linden: Thanks.
[13:17] Nathan Adored: Well, if it was in the style of that av, it'd be really nifty. :D
[13:17] Elite3000 Abbot: So, vir, will viewer 2.x support mesh?
[13:17] Vir Linden: Yes, for some value of x...
[13:17] Daniel Voyager: I'm just a wind-up toy av :p
[13:17] Nathan Adored: Oh, yours is kewl, too. Daniel. :D
[13:18] Vir Linden: Next step for mesh is to have an open beta on a dev grid
[13:18] Vir Linden: hopefully soon but all scheduling is TBD
[13:18] Elite3000 Abbot: ok
[13:18] Elite3000 Abbot: Should mesh be supported on viewer 2.2 or newer viewers?
[13:19] Nathan Adored: Yeah, next Big Announcewment vis a vis Mesh is supposed to be..... what, 2 weeks?
[13:19] Nathan Adored: announcement coming in 2 weeks, I mean
[13:19] Vir Linden: Yup, 2 weeks is the plan.
[13:19] Daniel Voyager: Anything for viewer 1 or just viewer 2 this effects?
[13:19] Vir Linden: Mesh will require a new viewer release when it comes out
[13:20] Elite3000 Abbot: Hopefully viewer 2?
[13:20] Elite3000 Abbot: 2.2
[13:20] Aki Shichiroji: Will upgrading from 1.23 to 2.x be manditory at that point?
[13:20] Nathan Adored: 2.3 m,aybe?
[13:20] Vir Linden: Don't know yet, depends on how long we spend in beta.
[13:21] Nathan Adored: I seem to recall having read somewhere a Linden stating that 1.23-style viewers would not be supported anymore in a few months anyway....
[13:21] Laurent Bechir: will the dresses and other outfits follow the movements of the avatar with meshes ?
[13:21] Aki Shichiroji: Nathan: well not supported... but that's a bit different than blocking out 1.23 viewers from accessing the grid entirely.
[13:21] Vir Linden: Decision on when/whether 1.23 would be obsoleted is separate from mesh as far as I know - haven't heard anything about it.
[13:22] Nathan Adored: Well, yeah.... but it DOES mean that making 1.23-era viewrs do Mesh is.... moot....
[13:22] Vir Linden: Right, not supported would mean you can't see meshes properly, not that you can't log in.
[13:22] Elite3000 Abbot: So would viewer 2.x be mandatory?
[13:22] Elite3000 Abbot: by the end of 2010?
[13:23] Aki Shichiroji: I've noticed many people have anxiety about using 2.x... recent screencaps out of Snowstorm seem promising though.
[13:23] Vir Linden: I haven't heard anything about mandatory 2.x - don't think there's any decision.
[13:23] Elite3000 Abbot: oh
[13:24] Nathan Adored: Heck, I'm waiting on the developers of my TPV of choice to come out with their 2.x-supporting viewer before I go to 2.x-land.
[13:24] Vir Linden: Re: clothing, the way it works now is that mesh avs are attachments. You make your regular av invisible and just show the attachment.
[13:25] Vir Linden: So regular clothing wouldn't show up, but you could make attachment clothing that would.
[13:25] Nathan Adored: And then later, the mesh av would be.... an actual av of and to itself?
[13:25] Vir Linden: Of course, technology may change, that's just describing what we have now.
[13:26] Aki Shichiroji: it would be wonderful to have some fixed standard av meshes
[13:26] Vir Linden: That's a good idea.
[13:26] Nathan Adored: I HAD read that the earliest mesh-import-based avs would be built around the existing av.... er... skeleton rigging..... meaning, you couldn't devise a custom rigging for your mesh av..... but that that WOULD be coming.
[13:27] Vir Linden: Right, the current ones are based on the existing rigging.
[13:27] Nathan Adored: What WOULD be nifty would be if you could take your existing human av mesh, run it through a converter to turn it into the new mesh av system, and expand the details a bit....
[13:27] Vir Linden: Roadmap for future releases is still very much under construction.
[13:28] Elite3000 Abbot: oh
[13:28] Jeremy Linden: Uh oh. Someone found my bear.
[13:28] Vir Linden: Nathan, you mean export to an external tool so you could tweak it there?
[13:28] Vir Linden: Or something in-world?
[13:28] Nathan Adored: Which is to say, I'd love to keep my current shape, but go to something with more detail/accuracy-to-human-form.
[13:29] Elite3000 Abbot: hang on phone
[13:29] Vir Linden: Some improvements would also require changing the rigging, though - beyond just surface detail.
[13:29] Nathan Adored: Well, in world, or exterior to the world, I don't care so long as It Just Works. :D
[13:29] Vir Linden: Heh.
[13:29] Elite3000 Abbot: back
[13:30] Nathan Adored: Well, yeah, the extra rigging options would be another reason I;'d want to convert my shape over....
[13:30] Nathan Adored: Say, I I wanted to add an articulated neko-tail, or big flappy ears.... not that that would fit my style, but you get the point
[13:31] Nathan Adored: but have the tail and/or flappy easr be part of the base mesh of the av, and able to themsleves move and flex and stuff at my whim and control
[13:31] Vir Linden: Right, extending the rigging would give us lots of cool options.
[13:31] Nathan Adored: *if I wanted
[13:33] Jeremy Linden: By the way, thanks so much for coming and answering these questions, Vir. This is very much outside our usual realm of discussion, but we clearly have a lot of curious people this week :-)
[13:33] Elite3000 Abbot: Hi Lego
[13:33] Aki Shichiroji: /me agrees. Thanks Vir :)
[13:34] Aki Shichiroji: Greetings Lego
[13:34] Lego Rysios: hi guys
[13:34] Vir Linden: Oh, no problem. We're all glad to have a chance to talk about mesh.
[13:34] Jeremy Linden: Hi Lego.
[13:34] Lego Rysios: Brb
[13:34] Nathan Adored: Prolly been burstinhg at the seams to tell us all somthing for months, eh? :D
[13:35] Jeremy Linden: Heck, some of the people who show up to this office hour have been busting to say something for months :-P
[13:35] Vir Linden: It's been under wraps for quite a while.
[13:35] Nathan Adored: Yup, exasperateingly so. ã‹¡
[13:35] Elite3000 Abbot: Well, I gotta get going. See ya
[13:35] Aki Shichiroji: Take care.
[13:35] Nathan Adored: l8r Elite
[13:35] Jeremy Linden: Thanks for coming, Elite3000.
[13:36] Jeremy Linden: Any more questions about Mesh? The universe? Everything?
[13:37] Daniel Voyager: Hey Youri
[13:37] Youri Ashton: OMG!!! I got in without too much lagg!!!!
[13:37] Jeremy Linden: Or, uh, the wiki. Usual stuff!
[13:37] Youri Ashton: (on laptop and wireless, so i can not see much atm :p )
[13:37] Jeremy Linden: Welcome back, Youri.
[13:37] Youri Ashton: hey all btw :)
[13:37] Youri Ashton: tnx jeremy :)
[13:37] Youri Ashton has pinged you.
[13:37] Aki Shichiroji: Hi there Youri
[13:37] Youri Ashton: heya vir :) nice to meet ya
[13:37] Jeremy Linden: Our special guest this week is Vir, who has kindly volunteered to answer questions regarding Mesh.
[13:38] Youri Ashton: could you bring me up to speed?
[13:38] Aki Shichiroji: oh.. i had a question i forgot to ask at the Mesh office hours... do you mind if i ask it here?
[13:38] Laurent Bechir: will the work on Blender be the same than when doing sculpted prims ?
[13:38] Jeremy Linden: Sure, go for it, Aki.
[13:39] Aki Shichiroji: I have noticed that smoothed rigged meshes don't appear with deferred lighting enabled. Is that a known bug or is it intentional?
[13:40] Vir Linden: Don't know, sounds like a bug.
[13:40] Jeremy Linden: Laurent, as I understand it, meshes will use the COLLADA format. It's quite a bit different fromt sculpt maps, but I'm not sure how different the 3D modeling practices will be.
[13:40] Lego Rysios: i see
[13:40] Vir Linden: Work on blender would be a different workflow.
[13:40] Vir Linden: Lots of 3D modelers can export collada files, so you would have quite a few options.
[13:41] Youri Ashton: shade, could you hide your genitals please? :)
[13:41] Nathan Adored: Nnnnnnnuts! Phoenix suddenly crashed out from under me! oO
[13:41] Nathan Adored: /me covers his eyes.
[13:41] Aki Shichiroji: most people who have been using modelling programs to make sculpties shouldn't find much difficulty modelling meshes. The main stumbling point for me has been learning UV unwraps.
[13:41] Shade Isodo: i apologize for that
[13:41] Youri Ashton: lol, nw
[13:42] Vir Linden: Yeah, the intention is that modeling with meshes would actually be easier then sculpties.
[13:42] Vir Linden: but I'm sure it depends on what you're used to.
[13:42] Youri Ashton: wasn't nix also working on meshes?
[13:43] Vir Linden: Yes, Nyx has been - think his office hours were earlier today.
[13:43] Youri Ashton: yeah, his OH is before this one
[13:43] Tails Winsmore: what is this place
[13:43] lila Zenoria: like my pegasis
[13:43] Jeremy Linden: Nyx's office hour is right before this one, I think!
[13:43] Youri Ashton: already was fearing he might have gotten the boot as well
[13:43] Youri Ashton: lol
[13:44] Aki Shichiroji: :(
[13:44] Tails Winsmore: feet?
[13:44] Laurent Bechir: so from what I understand, you do objects in Blender the same way as usual and the main difference is in the export to Collada instead of doing sculpt maps
[13:44] Youri Ashton: i meant getting fired ;)
[13:44] Jeremy Linden: "the boot" meaning "kicked out the door". He's still ehre.
[13:44] Jeremy Linden: er, here.
[13:44] Youri Ashton: like so many other famous lindens
[13:44] Youri Ashton: correct jeremy :)
[13:44] Youri Ashton has pinged you.
[13:45] Aki Shichiroji: Laurent: sort of. Sculpts i would say are sort of like um... playing around with a set amount of chicken-wire, while making something with papier mache
[13:45] Aki Shichiroji: but with meshes you can add and subtract
[13:45] Vir Linden: We have a decent size team working on mesh now, including runitai and nyx.
[13:45] Youri Ashton: havnt had the pleasure to meet runitai
[13:45] Aki Shichiroji: you can make holes in things, or extend parts that you want more of
[13:45] Lego Rysios: Hey Vir my brother in real Life goes on teen grid his name is Legoman Karu anyway i am wondering if we can a security Group on SL would that work.
[13:46] Youri Ashton: havnt been on SL for about a month though.. (if not longer)
[13:46] Laurent Bechir: add or substract vertices ?
[13:46] Aki Shichiroji: right.
[13:46] lila Zenoria: hello boys
[13:46] Jeremy Linden: Lego, we've been over this. I'm sorry, but Linden Lab cannot support or run a "security" group.
[13:46] Lego Rysios: hmm ok
[13:46] Lego Rysios: i sorry
[13:47] Youri Ashton: Vir, could you poke the rest of the team for new attachement points (like a tail) and new skeletons? that would really be helping
[13:47] Jeremy Linden: No worries.
[13:47] Vir Linden: It's definitely something we're interested in, but not likely in the near term.
[13:47] Vir Linden: I'll mention it.
[13:48] Nathan Adored: /me wonders if he WANTS to know what sort of "security group" that boy wants.
[13:48] Youri Ashton: please do, nyx rather keeps off the boat on that one for some time now :(
[13:48] Vir Linden: Unfortunately there's always more cool stuff to do than time to do it.
[13:48] Jeremy Linden: Yikes! Got people sitting in my lap.
[13:48] Jeremy Linden: !
[13:48] Aki Shichiroji: my concern with additional attachments is the potential for added load viewer side
[13:48] Youri Ashton: stop complaining jeremy, they just like you that much ;)
[13:48] Youri Ashton has pinged you.
[13:48] Youri Ashton: haha
[13:49] Lego Rysios: i also wonder which my brother is 16 and with a grid merge Vir did you mean my security idea
[13:49] lila Zenoria: hey jeremy mind if i sit with you
[13:49] lila Zenoria has pinged you.
[13:49] Aki Shichiroji: though there are certainly some points along the avatar that could use attachments.
[13:49] Lego Rysios: comeing up how will he get here
[13:49] Jeremy Linden: That's fine lila, though I would ask you to please not sit ON me :-P
[13:50] Laurent Bechir: I have a wish for the viewer : temporary textures upload. It's in snowstorm, but I don't know if it is accepted
[13:50] Jeremy Linden: Sort of like that. That's sitting on me. Just sayin'
[13:50] lila Zenoria: i like you
[13:50] Shade Isodo: kinda akward jeremy but ok
[13:50] Shade Isodo has pinged you.
[13:50] Lego Rysios: How will Teens get here
[13:50] lila Zenoria: i like you jeremy
[13:50] lila Zenoria has pinged you.
[13:50] Nathan Adored: /me giggles
[13:51] Shade Isodo: ouch< she ran off tje building
[13:51] Shade Isodo: ,*
[13:51] Jeremy Linden: Lego, your brother should continue to watch the blogs for more information on the TSL move. I also hold office hours in Meiji West (in TSL) on Thursdays at 2pm
[13:52] Nathan Adored: IIRC, Teen Grid residents' accounts will simply get converted over to being Main Grid accounts.
[13:52] Youri Ashton: you do? omg, thats new to me :o
[13:52] Lego Rysios: How will they move everyone do you know
[13:53] Youri Ashton: @nathan, unfortunately yeah, more smartass kiddies on main grid... if we didnt have enough problems with the griefers yet :(
[13:53] Youri Ashton: there are some good ones between them of course!
[13:53] Nathan Adored: I wonder what the younger TG residents, when/if they get brought over., will make of kid-avs like me.
[13:54] Youri Ashton: i wouldnt be surpised at all
[13:54] Jeremy Linden: Heh. Interesting concept, Nathan.
[13:54] Daniel Voyager: I transferred over from the TG in December 2008. Back in the old days. :p
[13:54] Youri Ashton: and dont forget the predators trying to get something from them.... :(
[13:55] Nathan Adored: yeah, that is a point.
[13:55] Youri Ashton: enough on the grid already bothering adults....
[13:55] Youri Ashton: if you get my point
[13:55] Nathan Adored: "May you live in interesting times," says the old Chinese proverb.....
[13:55] Time Minder: You have been online for 1 hours.
[13:55] Nathan Adored: Actually, old Chinese *curse* I should say
[13:56] Laurent Bechir: youri: you're right, adults are bothering
[13:56] Youri Ashton: not sure if i get what you mean laurent?
[13:56] Aki Shichiroji: /me feels old. =_=
[13:56] Lego Rysios: How will they move everyone do you know jeremy
[13:56] Lego Rysios has pinged you.
[13:56] Daniel Voyager: I have some snapshots of my time there between 2006-2008 >
[13:56] Nathan Adored: Irony is, is, some of the so-called adults in-world are less mature than some of the RL teens! Or so I hear.
[13:56] Youri Ashton: /me taps aki's back, your not that old ;)
[13:56] Jeremy Linden: I'm not sure of the exact method, Lego. I just know that the move will be complete before December 31.
[13:57] Laurent Bechir: yes, about adult areas, I guess, I was just making a stupid joke :)
[13:57] Nathan Adored: I've heard a rumor that might be moving the younger teens over too in a bit. the 13 14 and 15yos.
[13:57] Daniel Voyager: 2011 for us..hmm..
[13:57] Youri Ashton: nathan, i think you mean adults with a low IQ and showing that they have that...
[13:57] Nathan Adored: *that they
[13:57] Nathan Adored: Yeah, that too.
[13:57] Youri Ashton: monkey behavior...
[13:58] Youri Ashton: younger teens rumor??? OMG, i sure hope not!
[13:58] Nathan Adored: I wonder what a REAL 13yo would think, upon bumping into someone RPing being a 13yo.
[13:58] Daniel Voyager: Just move everyone over if you are going to merge the grids. It's not fair on 13-15yrs.
[13:58] Jeremy Linden: I haven't heard anything about the younger teens. Last I heard, the plan was to freeze their accounts and assets until they turn 16, at which time they'll be able to reclaim everything.
[13:58] Youri Ashton: 16/17 yrs olds i can understand, due to the teachers being on maingrid. but what is here on main for younger teens?
[13:59] Nathan Adored: Dunno, that is a point, I guess
[13:59] Jeremy Linden: Heh. I would have thought SL was awesome when I was 13. I'd probably chill in a sandbox or something.
[13:59] Daniel Voyager: "freeze their accounts" hmm, where are they going to go to?
[14:00] Youri Ashton: jeremy, good plan. rather have them study as they should. however, it might be a good thing to have some teachers on teengrid that allow them to do studies on the grid. it may show a lot better what things are and how to understand things better
[14:00] Youri Ashton has pinged you.
[14:00] Jeremy Linden: Daniel, their accounts will be inaccessible, but nothing will be deleted. All their inventory and information will be preserved.
[14:00] Daniel Voyager: Oh right.
[14:01] Youri Ashton: for example, the human body in huge form where they can walk around in, much more detailled then a dummy at school
[14:01] Jeremy Linden: Youri, I think I saw a place like that once.
[14:01] Youri Ashton: wouldnt be suprised jeremy ;)
[14:01] Youri Ashton has pinged you.
[14:01] Jeremy Linden: It sounds like one of the places Pathfinder took my office on a tour, maybe a year ago :-)
[14:02] Nathan Adored: In huge form? Sorta like Godzilla stomping through Tokyo? ONly as a human? :D
[14:02] Youri Ashton: :)
[14:02] Jeremy Linden: And with voice-guided tours.
[14:02] Youri Ashton: i seen path some time ago at Qarl's place. we were having a memorial for Qarl sorta
[14:03] Nathan Adored: Voice guided tours? :D ("And if you look off to the left, you will see Mothra, in her natice environment....")
[14:03] Nathan Adored: *native
[14:03] Jeremy Linden: Pretty much, Nathan. Only with intestines and stuff.
[14:03] Nathan Adored: Oh, you'll be walking around IN the giant human, not AS the giant human
[14:04] Nathan Adored: Inside, I mean
[14:04] Youri Ashton: correct
[14:04] Nathan Adored: /me facepalms (=_=)
[14:04] Nathan Adored: /me giggles
[14:04] Jeremy Linden: Not that I haven't seen giant human avatars, too.
[14:04] Youri Ashton: could do the same idea with a car for example
[14:04] Nathan Adored: I ahve too. ã‹¡
[14:04] Youri Ashton: showing how a car works
[14:04] Youri Ashton: or pretty much any object or animal you could think of
[14:05] Youri Ashton: with meshes they will look even better and a lot more detailled
[14:05] Jeremy Linden: Oh! We're past 2pm. I'll cut here for the transcript.

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