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  • ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]]. ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]].
    44 KB (6,060 words) - 08:50, 19 December 2012
  • * New LSL function integer [[llSetRegionPos]](vector position) ..., it will be set to the ground level at that X,Y spot. The function has no delay or throttle.
    28 KB (4,160 words) - 18:56, 21 January 2012
  • ...o Linden: There were some bug fixes, such as fixing the listen position of LSL scripts in child prims [2013/08/29 15:15] Maestro Linden: if we added a special LSL event for pending server shutdowns, you could potentially have a script tha
    27 KB (3,641 words) - 17:53, 29 August 2013
  • {{LSL Header|ml=*}}{{RightToc}} ...ur scripts to this page and then add them to a category on the [[:Category:LSL Categorized Library|Categorized Library]] page.
    221 members (2 subcategories, 0 files) - 16:00, 17 March 2024
  • // no need to sleep -- llSetPrimParams has 0.2s delay // Swinging door LSL script #1
    77 KB (8,466 words) - 13:13, 18 May 2016
  • ...=#330026><b>Andrew Linden</b><nowiki>: That bug is caused by invalid shape parameters</nowiki></font> [12:39] <font color=#b200b2><b>Kallista Destiny</b><nowiki>: #LSL<->Client Bridge V n.mm</nowiki></font>
    47 KB (7,270 words) - 20:47, 12 April 2011
  • ...;"|I think it's needed, cos it will force LL to fix all the crappy crap in LSL as a side effect, lol. >_> ...le=" padding:0 3px;"|Truly .. if they really wanna find out what to add to LSL, let us figure out where the inefficiencies are now .. with good tools!
    189 KB (23,586 words) - 07:10, 17 December 2009
  • | LSL&nbsp;Scientist: | LSL&nbsp;Scientist:
    81 KB (10,913 words) - 06:39, 21 October 2009
  • ...because he opted-in to the new accounting by changing some of the physics parameters - but not enough of them to optimize the content.</nowiki></font> ...30] <font color=#808080><b>tehKellz (kelly.linden)</b><nowiki>: For legacy LSL - the events are registered in a unsigned-64 bit integer.</nowiki></font>
    52 KB (8,024 words) - 10:55, 10 January 2012
  • ...you stop the arrow on the collision event, it doesn't work because of the delay in getting the event, right? ...ding:0 3px;"|is it possible to add a camera velocity setting to the camera parameters?
    86 KB (10,900 words) - 12:17, 25 May 2010
  • * 2010-02-26 [18:31:37] Falcon Linden: All right folks, sorry about the delay there. Still want to chat about my theories on client-side physics? * 2010-02-26 [18:43:31] Rex Cronon: i think we already have a lsl function for preloading souds
    63 KB (9,652 words) - 00:52, 27 February 2010
  • ...ht. Then it could use that link number in an llMessageLinked or some other LSL function to modify the appropriate child prim. Does that make sense? If it ...r, but that would be a hell of a lot more efficient than doing that in the LSL scripts.
    120 KB (19,813 words) - 13:23, 24 September 2018
  • {{LSL Header|ml=*}}{{LSLC|Keywords}} key [[llHTTPRequest]]( string url, list parameters, string body )
    1,222 members (0 subcategories, 0 files) - 13:21, 24 April 2016
  • | Use case insensitivity when searching in LSL editor | Rectangle for LSL help window
    88 KB (10,904 words) - 01:16, 12 April 2011
  • | Use case insensitivity when searching in LSL editor | Rectangle for LSL help window
    89 KB (10,726 words) - 04:14, 22 April 2011
  • |width=100% style=" padding:0 3px;"|whoa chat delay |width=100% style=" padding:0 3px;"|whoa chat delay
    164 KB (20,350 words) - 15:46, 18 November 2009
  • == LSL Category Localization Template == ...ion in [[Template:LSL Function/de]], [[Template:LSL Event/de]], [[Template:LSL Constant/de]], [[Template:LSLC/de]] and [[Template:LSLGC/de]]. I tried abou
    163 KB (27,961 words) - 12:33, 19 December 2010
  • ...|Thanks .... someone will have to make a decision about when we fix that : delay 1.40 or not ...h, it would be really fun to have some more interesting sizes and physical parameters
    153 KB (18,807 words) - 18:20, 11 June 2010
  • # On the thought of meshes, are there any plans to add LSL commands, or to update the current animation commands, to animate rigged me # Any news on new mesh related LSL functions?
    70 KB (11,343 words) - 15:50, 2 February 2011
  • ..."|1) I'm going to be making a couple "breaking" changes to the pathfinding lsl API in the next couple days. Just two minors ones ...lanning to add code that prevents artifact and adheres more closely to the parameters specified
    232 KB (29,006 words) - 17:09, 3 May 2012

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