Search results
Jump to navigation
Jump to search
- {{LSL Function |inject-2={{Issues/SVC-924}}{{Issues/SVC-6100}}{{LSL Function/offset}}9 KB (1,228 words) - 15:55, 23 April 2022
- {{Multi-lang|category=LSL}}{{LSL Header}}{{LSLC|}}{{RightToc}} All scripts in LSL pre-MONO start out with 16 kilobytes of memory. Mono scripts start with 647 KB (915 words) - 09:26, 5 April 2017
- {{LSL Header}} ...llOwnerSay("This needs a physical object called " + gBullet + " in it to work");2 KB (204 words) - 03:40, 6 December 2023
- {{LSL Function/physical|avatar=*}} {{LSL Function/damping|tau}}3 KB (374 words) - 14:00, 22 January 2015
- {{LSL Header|ml=*}} LSL is a strongly and statically typed language. This means that variables must4 KB (669 words) - 02:47, 22 January 2015
- The local frame is used in two ways in [[LSL]]: ...oot prim; their global position and angle affected by both the root prim's rotation and position.4 KB (575 words) - 11:53, 10 June 2023
- |return_text=which will be the key of the object when it is successfully rezzed in the world. {{:LSL Constants/llRezObjectWithParams}}5 KB (721 words) - 05:03, 1 February 2024
- ...] flag is used, they cancel each other out.}}<br/>If {{LSLP|length}} is 0, it is considered to be {{LSLP|sizex}}*{{LSLP|sizey}} if both are above 0, othe **The texture rotation is ignored in [[ROTATE]] mode.8 KB (1,119 words) - 15:26, 10 October 2023
- {{LSL Header}} ...or to get access into something. You can set the amount of money, how long it takes to close after payment. Override coming soon.4 KB (430 words) - 09:08, 25 January 2015
- {{LSL Function/it |examples=<lsl>//Compie una rivoluzione sull'asse x una volta per secondo,2 KB (332 words) - 14:19, 31 January 2010
- ...--Texture Changer (inventory)(all prims & all sides)(params).lsl-- * //Attribution: None required, but it is appreciated.7 KB (693 words) - 09:34, 25 January 2015
- ...Edition instead [http://sourceforge.net/projects/lsleditor/ Source Forge: LSL Editor] ...n by the Second Life client, including the world of the binary-code-only [[LSL-Editor]] for Windows in particular.5 KB (650 words) - 18:30, 10 January 2018
- ...RESHOLD]] is set to 0.0 - this is because when left at it's default value, it may prevent the camera from focusing on the correct point, instead focusing {{LSL DefineRow||[[llClearCameraParams]]}}8 KB (937 words) - 11:55, 12 May 2022
- ...E flag is used, they cancel each other out.}}<br/>If {{LSLP|length}} is 0, it is considered to be {{LSLP|sizex}}*{{LSLP|sizey}} if both are above 0, othe **Calling llSetLinkTextureAnim more than once on a prim will reset it.7 KB (1,148 words) - 07:10, 18 December 2023
- ...LSO it was <u>impossible</u> to exceed the 16KiB memory cap), consequently it is possible to utilize more of the free memory{{Footnote|In LSO, all types ...Stack, Free Memory, Heap. Free Memory isn't an allocated block of memory, it's just the space between Stack and Heap. The size of all four sections comb5 KB (751 words) - 13:44, 9 October 2023
- {{LSL Header}} ...inked objects won't move far from their root prim, and small errors in the rotation shouldn't result in any major issues, so long as those rotations aren't use9 KB (1,035 words) - 17:09, 16 December 2015
- ...have are: texture, texture map (standard or planar), scale, offset, and [[rotation]]. The properties of a prim face can be changed individually by using its f ...For tori, rings, and tubes the path is a circle. For a sphere the path is rotation of a half-circle around a point. A circle (or half-circle) defines one face7 KB (1,116 words) - 18:01, 2 April 2012
- {{LSL Header}} Second generation of my prim text renderer. It's meant to be easy, compact, efficient and high performance.16 KB (1,764 words) - 00:17, 25 January 2015
- ...s is part of the [[SL Certification | Second Life Certification]] project. It is an effort to create a list of specific skills required for persons to b Persons who wish to demonstrate competence in basic LSL scripting.14 KB (2,229 words) - 09:00, 6 September 2010
- |[[vector]] {{LSL Param|color}}, [[float]] coverage, [[float]] scale, [[float]] variance, [[v |[[rotation]] {{LSL Param|rot}}, [[float]] scale, [[float]] brightness, [[integer]] is_default_6 KB (858 words) - 10:04, 20 January 2024