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- |cat1=Prim383 bytes (48 words) - 11:14, 28 November 2008
- ...mprovements in capacity of the grid ever occur to increase basic levels of prim size?607 bytes (107 words) - 20:09, 26 March 2008
- ...eger|43|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the material settings of a prim's face}}}} ...ns}} to the object and the [[PRIM_RENDER_MATERIAL|material]] is not in the prim's inventory.}}4 KB (552 words) - 01:00, 8 October 2023
- |examples=<source lang="lsl2">//Give all clothing items from prim's contents to anyone touching this object1 KB (152 words) - 11:26, 1 February 2019
- ==Opzione Hole size X & Y applicata ai Prim== ...Prim Tori, Tubi ed Anelli, '''non è possibile applicare questa funzione ai Prim Sfera, Cubi, Prismi e Cilindri'''.3 KB (521 words) - 13:03, 1 November 2009
- ...n our previus script and released here for you as we did a custom edit for second-life community and i thought you may like to use this script as well.) and browse the image you like to display on your [[prim]] from a dialog with simple and ease of navigation3 KB (361 words) - 18:09, 24 January 2015
- ...he prim which the script is contained'''. Any other '''scripts in the same prim''' which call this function will modify the state of the same particle emit1,021 bytes (148 words) - 05:25, 26 December 2012
- A prim can display this generic calendar image by HTTP-fetching the UUID from the llOwnerSay("Plastering prim with generic calendar image via http://inacentaur.com/uuidcal.php?month={21 KB (162 words) - 20:26, 24 January 2015
- "Welcome to the Second Life Day of Remembrance. This event is one day (24 hours) for us to remember our Second Life friends who have died in Real Life.2 KB (438 words) - 18:04, 14 April 2008
- |func_desc=Sets the size of the prim according to {{LSLP|size}} *This function only changes the size of the ''prim'' that the script is in. '''Not''' the entire object.2 KB (262 words) - 14:08, 22 January 2015
- Rezed a prim and called it Silje Russell the linden gave the perim som life and becom Me364 bytes (66 words) - 05:43, 26 August 2008
- |cat1=Prim307 bytes (38 words) - 11:24, 3 June 2010
- |cat1=Prim/fr403 bytes (54 words) - 13:45, 29 January 2008
- |cat1=Prim/fr404 bytes (54 words) - 13:45, 29 January 2008
- == PRIM HOLE CIRCLE ==237 bytes (33 words) - 08:59, 28 May 2012
- ...and that animations are started, stopped and tracked independently in each prim.3 KB (424 words) - 11:36, 5 December 2018
- // un “OFF” rouge apparaît au dessus de la prim // quand la prim est touchée, le script passe dans l’état 'on'2 KB (269 words) - 20:14, 4 August 2009
- ::(color) = color for the HUD covering prim in RGB format <r'g'b> 0-255 (NOTE: the ' is the seperator instead of , to a ::(alpha) = % transparent to make the HUD prim cover (in alpha format 0.0-1.0)2 KB (364 words) - 18:09, 29 December 2011
- このカテゴリはオブジェクト全体を明確に取り扱う関数を含んでおり、(ルートプリムを含む)個々のプリム上で動く関数は{{LSLGC/ja|prim|プリム}}と他のサブカテゴリを参照してください。0 members (0 subcategories, 0 files) - 18:21, 14 April 2010
- ...left-direction of prim}} relative to the parent (i.e. relative to the root prim or the world). // Works for a root or child prim2 KB (265 words) - 14:36, 22 January 2015