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- ...tation is obfuscated with magic numbers, the design is very poor and funny effects are achieved. Here is a rundown of the problems with warpPos:}} ...s written, "teleporting" was accomplished by sitting on a prim, and having it cycle through [[llSetPos]] 10m hops in a loop until [[llGetPos]] was very c16 KB (2,407 words) - 00:37, 27 September 2022
- {{LSL Signature/Add| {{LSL Const/Signature|PSYS_PART_FLAGS|integer|0}}26 KB (3,921 words) - 10:13, 5 November 2023
- ...up ban stuff is inching forward ... I'm not sure of the release timing but it's definitely a lot closer</nowiki></font> ...8] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Is anyone looking at LSL control for normal and specular maps?</nowiki></font>25 KB (3,996 words) - 14:00, 13 May 2014
- language ( LSL scripting off course [[LSL_Portal]] ) it is located here: [http://slurl.com/secondlife/Egglebury/216/128/56 New Stor6 KB (1,089 words) - 00:52, 2 November 2009
- ...less: When they release RL 2.0 I hope it will be as esy to build things as it is in SL. [2013/09/12 15:01] Duckie Dickins: you mean the matrix? I'm sure it would be....but you'll be reduced to being a thermal battery...24 KB (3,134 words) - 16:12, 12 September 2013
- [2013/06/27 15:04] Maestro Linden: This project added the new LSL return functions and CHARACTER_STAY_WITHIN_PARCEL [2013/06/27 15:04] Maestro Linden: it also has some miscellaneous other bug fixes23 KB (3,093 words) - 16:16, 27 June 2013
- {{LSL Header}}[[Category:LSL Library]] This is a script in the root prim of a HUD that allows it to be dragged and dropped.16 KB (1,563 words) - 23:39, 30 May 2023
- ...culation intensive ones.''' The Linden Scripting Language ( [[LSL Portal | LSL]] ) has not changed in any way<span class="TablePager_nav">[[#FAQ-Differenc == How LSL scripts work ==19 KB (3,174 words) - 06:25, 24 September 2022
- ...er actually cares one way or the other so there appears not to be any side effects. should we settle on a preference?<br/>-- '''[[User:Void_Singer|Void]]''' < ...(0.0, ALL_SIDES) says it much better for me and has the right flavour, as it's one value on a sliding scale. [[User:Omei Qunhua|Omei Qunhua]] 14:31, 2715 KB (2,445 words) - 10:42, 7 August 2014
- ...<b>tehKellz (kelly.linden)</b><nowiki>: This meeting is more official now! It should be on the calendar this week I hope.</nowiki></font> ...><nowiki>: Yeah I know it isn't yet. We just had the meeting to talk about it this last Friday.</nowiki></font>27 KB (4,066 words) - 10:54, 10 January 2012
- {{LSL Header}} ...hout separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects)13 KB (1,797 words) - 11:28, 1 July 2024
- == Where it works == ...some regions of Aditi and on Agni in the Bluesteel RC channel. Eventually it will become a generally supported feature that works with the default viewe17 KB (2,760 words) - 09:58, 20 June 2018
- ...to say, i cant chat too, and my hug&kiss hud has no reaction when i click it. than i know i am off SL [15:08] Lucia Nightfire: Simon , some idiot used a God Ender bullet here it can be seen on the world map15 KB (2,423 words) - 16:29, 8 August 2013
- ...]]. If talked about one there, please extract your use case and summarize it here. It is okay, even preferable, for you to add your use case, even if there is a14 KB (2,347 words) - 07:03, 22 May 2011
- [12:01] <font color=#000f44><b>Simon Linden</b><nowiki>: ... and that's about it for news</nowiki></font> ...nden</b><nowiki>: So the table's open for questions, topics, ideas, and if it gets dull, rants</nowiki></font>34 KB (5,343 words) - 11:00, 22 January 2014
- | Excuse my ignorance ... but why is it necessary at all to recognize cards? Don't the drivers tell the application | I don't know... I do know that the recognition is not the only factor, but it's used to set the default graphics level (low, med, high, ultra)41 KB (6,079 words) - 10:24, 16 May 2011
- == Where it works == ...eddy bear is also designed to be used as an attachment if you want to pick it up.16 KB (2,696 words) - 15:38, 20 January 2021
- ...ons indefinitely without avatar's knowledge and no way of knowing who took it - possible security issue * {{jira|MAINT-2711}} Add missing LSL constants for [[llGetObjectDetails]]() to the viewer8 KB (1,048 words) - 22:48, 13 September 2013
- ...wiki>: I've been putting more finishing touches on the group chat code ... it seems every time I look deeper I find something to fix, which is both good ...en record. 1. Any roadmap for LSL control of materials? 2. Any roadmap for LSL control of projector parameters (texture/FOV/Focus/Ambiance)?</nowiki></fon36 KB (5,718 words) - 13:44, 8 April 2014
- ...at could have more than one LlSetKeyframedAnimation function call, long as it's not using same axis/scale/position again, which overrides the first of th I must point out a discussion about stopping, how do to about it. At the moment, suggesting use <u>STOP</u>(0x00) with combination of any fl28 KB (4,523 words) - 10:44, 18 June 2013