Control

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Revision as of 09:59, 14 February 2007 by Anthony Reisman (talk | contribs)
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Description

Event: control( key id, integer level, integer edge ){ ; }

Result of llTakeControls library function call and user input.

• key id
• integer level
• integer edge
Constant Value Description
CONTROL_FWD 0x00000001 Move forward control ( or W)
CONTROL_BACK 0x00000002 Move back control ( or S)
CONTROL_LEFT 0x00000004 Move left control (⇧ Shift- or ⇧ Shift-A [ or A in mouselook])
CONTROL_RIGHT 0x00000008 Move right control (⇧ Shift- or ⇧ Shift-D [ or D in mouselook])
CONTROL_ROT_LEFT 0x00000100 Rotate left control ( or A)
CONTROL_ROT_RIGHT 0x00000200 Rotate right control ( or D)
CONTROL_UP 0x00000010 Move up control (PgUp or E)
CONTROL_DOWN 0x00000020 Move down control (PgDn or C)
CONTROL_LBUTTON 0x10000000 Left mouse button control
CONTROL_ML_LBUTTON 0x40000000 Left mouse button control while in mouselook
(undocumented) 0x02000000 Avatar left rotation detected. Triggers llGetAnimation == "Turning Left"
(undocumented) 0x04000000 Avatar right rotation detected. Triggers llGetAnimation == "Turning Right"

Caveats


Examples

default
{
    state_entry()
    {
        llRequestPermissions(llGetOwner(), PERMISSION_TAKE_CONTROLS);
    }
    run_time_permissions(integer perm)
    {
        if(PERMISSION_TAKE_CONTROLS & perm)
        {
            llTakeControls(
                            CONTROL_FWD |
                            CONTROL_BACK |
                            CONTROL_LEFT |
                            CONTROL_RIGHT |
                            CONTROL_ROT_LEFT |
                            CONTROL_ROT_RIGHT |
                            CONTROL_UP |
                            CONTROL_DOWN |
                            CONTROL_LBUTTON |
                            CONTROL_ML_LBUTTON |
                            0, TRUE, TRUE);
        }
    }
    control(key id, integer level, integer edge)
    {
        integer start = level & edge;
        integer end = ~level & edge;
        integer held = level & ~edge;
        integer unheld = ~(level & edge);
        llOwnerSay(llList2CSV([level, edge, start, end, held, unheld]));
    }
}

Notes

llGetRot in mouselook for an attachment returns the angle the avatar is looking in.

My tests determined that the key returned when an agent control is caught is not the key for that agent, but is the object owner's key. If more then one script is used in the same object to hold permissions for multiple agents simultaneously, control may be triggered in all scripts but there is no way to know which agent actually caused the trigger. Anthony Reisman 09:59, 14 February 2007 (PST)

Deep Notes

Signature

event void control( key id, integer level, integer edge );