User:Strife Onizuka/PRIM TYPE

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Revision as of 22:18, 18 November 2010 by Strife Onizuka (talk | contribs) (Created page with '{{PPC|{{{1|}}}|PRIM_TYPE|const={{#var:type_const}}|value=9|scope=prim|attr=shape|integer {{HoverText|flag|PRIM_TYPE_* flag}} ] + {{HoverText|flag_parameters|Ad...')
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|- valign="top" | style="text-align:center;" | 9 | style="display:none;" | PRIM_TYPE | style="text-align:right;" | [ , | colspan="2" |

integer flag ] + flag_parameters ] shape - prim
Jive-icon-11x2.png

flag Constants Additional Return Values / Flag Parameters
PRIM_TYPE_BOX 0 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_CYLINDER 1 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_PRISM 2 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_SPHERE 3 [ integer hole_shape, vector cut, float hollow, vector twist, vector dimple]
PRIM_TYPE_TORUS 4 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_TUBE 5 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_RING 6 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_SCULPT 7 [ string map, integer type ]
type Flags Style Description
PRIM_SCULPT_TYPE_SPHERE 1 Sphere Converge top & bottom, stitch left side to right
PRIM_SCULPT_TYPE_TORUS 2 Torus Stitch top to bottom, stitch left side to right
PRIM_SCULPT_TYPE_PLANE 3 Plane No stitching or converging
PRIM_SCULPT_TYPE_CYLINDER 4 Cylinder Stitch left side to right.
PRIM_SCULPT_TYPE_MESH 5 Mesh model See: Mesh
PRIM_SCULPT_FLAG_ZZZZZZZZ 63
PRIM_SCULPT_FLAG_ANIMESH 0x20 Animesh Read-only flag to query Animated mesh status.
PRIM_SCULPT_FLAG_INVERT 0x40 Invert Render inside out (inverts the normals).
PRIM_SCULPT_FLAG_MIRROR 0x80 Mirror Render an X axis mirror of the sculpty.
hole_shape Flags Shape
PRIM_HOLE_DEFAULT 0x00 Default
PRIM_HOLE_SQUARE 0x20 Square
PRIM_HOLE_CIRCLE 0x10 Circle
PRIM_HOLE_TRIANGLE 0x30 Triangle

| style="display:none;" | 3 shape |-

{{User:Strife Onizuka/Constant |scope=prim |attr=shape |list_name=flag_parameters|list_desc=Additional parameters required by the flag |r1_type=integer|r1_name=type |inject-1=
















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