User:Allen Kerensky/Myriad Lite Preview4/Myriad Lite Holster v0.0.0 20110904
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Myriad Lite Holster v0.0.0 20110904
<lsl> //============================================================================ // Myriad Lite Holster v0.0.0 20110904 // Copyright (c) 2011 By Allen Kerensky (OSG/SL) // The Myriad RPG System was designed, written, and illustrated by Ashok Desai // Myriad is published under a: // Creative Commons License (Attribution 2.0 UK: England and Wales) // Myriad Lite Holster is published under a: // Creative Commons License Attribution-NonCommercial-ShareAlike 3.0 Unported //===========================================================================
//=========================================================================== // MESSAGE FORMAT REFERENCE //=========================================================================== // CHANATTACH IN - DRAWLEFT,DRAWRIGHT,DRAWBOTH // CHANATTACH IN - HOLSTERLEFT,HOLSTERRIGHT,HOLSTERBOTH // CHANATTACH IN - SHEATHELEFT,SHEATHERIGHT,SHEATHEBOTH
string DIV = "|"; // field divider between parts of Myriad messages list LEFTATTACHED = [3,7,20,21,25,26,27,29]; // left side holster attachment slots list RIGHTATTACHED = [4,8,18,19,22,23,24,30]; // right side holster attachment slots
//=========================================================================== // GLOBAL RUNTIMES - runtime variables we change as we go // Don't alter anything below if your not familiar with it. //=========================================================================== integer CHANATTACH = 0; // dynamic channel for attachment messages integer HANDATTACH = 0; // chat channel handle for attachment dynamic channel
//=========================================================================== // GLOBAL SETUP //=========================================================================== SETUP() {
CHANATTACH = (integer)("0x"+llGetSubString((string)llGetOwner(),1,7)); // calculate the dynamic attachment channel if ( HANDATTACH != 0 ) llListenRemove(HANDATTACH); // clean up a previous listener HANDATTACH = llListen(CHANATTACH,"",NULL_KEY,""); // start a listener on the attachment channel llSetLinkAlpha(LINK_SET,1.0,ALL_SIDES); // make holster/sheathe visible
}
// DRAW THE WEAPON DRAW(string hand) {
// draw code goes here if ( llListFindList(LEFTATTACHED,[llGetAttached()]) != -1 && ( hand == "left" || hand == "both" ) ) { llSetLinkAlpha(LINK_SET,0.0,ALL_SIDES); // go invisible when weapon drawn } if ( llListFindList(RIGHTATTACHED,[llGetAttached()]) != -1 && ( hand == "right" || hand == "both" ) ) { llSetLinkAlpha(LINK_SET,0.0,ALL_SIDES); // go invisible when weapon drawn }
}
// HOLSTER THE WEAPON HOLSTER(string hand) {
// holster code goes here if ( llListFindList(LEFTATTACHED,[llGetAttached()]) != -1 && ( hand == "left" || hand == "both" ) ) { llSetLinkAlpha(LINK_SET,1.0,ALL_SIDES); // go visible when weapon holstered/sheathed } if ( llListFindList(RIGHTATTACHED,[llGetAttached()]) != -1 && ( hand == "right" || hand == "both" ) ) { llSetLinkAlpha(LINK_SET,1.0,ALL_SIDES); // go visible when weapon holstered/sheathed }
}
//=========================================================================== // STATE DEFAULT - the main state is the default state. // When a script is compiled, reset or loaded, this is the state it enters by default. //=========================================================================== default {
//----------------------------------------------------------------------- // STATE_ENTRY EVENT - Triggered on any state transition and start up //----------------------------------------------------------------------- state_entry() { SETUP(); // call global setup } //----------------------------------------------------------------------- // ON_REZ EVENT - Triggered when object attached or rezzed on the ground //----------------------------------------------------------------------- on_rez(integer rezparams) { SETUP(); }
//----------------------------------------------------------------------- // ATTACH EVENT - when the object is attached or detached //----------------------------------------------------------------------- attach(key id) { if ( id != NULL_KEY ) { // attached from ground or inventory SETUP(); } }
//----------------------------------------------------------------------- // LISTEN EVENT - listen for whisper, say, shout, regionsay messages //----------------------------------------------------------------------- listen(integer channel, string name, key uuid, string message) { if ( channel == CHANATTACH ) { // did message come in on attachment channel? if ( message == "DRAWLEFT" ) { DRAW("left"); return;} // draw weapons if in left hand if ( message == "DRAWRIGHT" ) { DRAW("right"); return;} // draw weapons in right hand if ( message == "DRAWBOTH" ) { DRAW("both"); return; } // draw weapons in both hands if ( message == "HOLSTERLEFT" ) { HOLSTER("left"); return;} // holster left-hand weapons if ( message == "HOLSTERRIGHT" ) { HOLSTER("right"); return;} // holster right-hand weapons if ( message == "HOLSTERBOTH" ) { HOLSTER("both"); return; } // holster both weapons if ( message == "SHEATHELEFT" ) { HOLSTER("left"); return;} // sheathe left-hand weapon if ( message == "SHEATHERIGHT" ) { HOLSTER("right"); return;} // sheathe right-hand weapons if ( message == "SHEATHBOTH" ) { HOLSTER("both"); return; } // sheatheholster both weapons } }
} // end of default //============================================================================ // END //============================================================================ </lsl>