llSayTo

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Emblem-important-yellow.png LSL Feature Request
The described function does not exist. This article is a feature request.

Summary

Function: llSayTo( key user, string msg );
0.0 Forced Delay
10.0 Energy

Says the text supplied in string msg on to the avatar represented by avatar_key.

• key user Key of avatar to send to
• string msg Message to send

Specification

Very similar to llOwnerSay, except for being able to specify who you are talking to. Eliminates the gridwide and time-delay aspects of llInstantMessage, as well as the offline ability.

Caveats

  • Text can only be a maximum of 1024 bytes.
  • Phrases spoken with llSayTo can only be heard by the designated avatar if they are in the same region.

Examples

<lsl> default {

   touch_start(integer total_number)
   {
       integer i;
       for (i = 0; i < total_number; ++i) 
       {
           llSayTo(llDetectedKey(i), "You touched me!");
       }
   } 
}
</lsl>

See Also

Events

•  listen

Functions

•  llListen
•  llRegionSayTo Sends chat to specified avatar or object in the same region
•  llOwnerSay Sends chat to the owner only to avoid spamming the PUBLIC_CHANNEL
•  llRegionSay Sends chat region wide
•  llWhisper Sends chat limited to 10 meters
•  llShout Sends chat limited to 100 meters
•  llInstantMessage

Deep Notes

Signature

//function void llSayTo( key user, string msg );