Template:LSL Function/inventory/ru

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< Template:LSL Function‎ | inventory
Revision as of 23:59, 23 August 2012 by Highstaker Resident (talk | contribs) (Created page with "{{LSL Injection Test}}<includeonly>{{#if: {{:DEBUG_CHANNEL}} {{#vardefine:p_{{{1|none}}}_desc|{{AAn|{{#if:{{{insert|}}}|{{{insert}}}|{{#if:{{{type|}}}|{{{type}}}|item}}}}}} in t…")
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{{{{FULLPAGENAMEE}}|ta|type=sound|uuid=true}}
#var value
caveats
  • If ta is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If ta is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
p_ta_desc a sound in the prim's inventory or UUID of a sound
p_ta_hover a sound in the prim's inventory or UUID of a sound
{{{{FULLPAGENAMEE}}|ta|type=sound|uuid=false}}
#var value
caveats
  • If ta is missing from the prim's inventory or it is not a sound then an error is shouted on DEBUG_CHANNEL.
p_ta_desc a sound in the prim's inventory
p_ta_hover a sound in the prim's inventory
{{{{FULLPAGENAMEE}}|ta|type=landmark|uuid=true|empty=(for teleporting within the same region)}}
#var value
caveats
  • If ta is not an empty string and...
    • ta is missing from the prim's inventory and it is not a UUID or it is not a landmark then an error is shouted on DEBUG_CHANNEL.
  • If ta is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
p_ta_desc a landmark in the prim's inventory, UUID of a landmark or an empty string (for teleporting within the same region)
p_ta_hover a landmark in the prim's inventory, UUID of a landmark or an empty string (for teleporting within the same region)