llRemoteLoadScriptPin

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Revision as of 15:14, 26 October 2008 by Strife Onizuka (talk | contribs)
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Summary

Function: llRemoteLoadScriptPin( key target, string name, integer pin, integer running, integer start_param );
3.0 Forced Delay
10.0 Energy

Copy script name into target and if running start with start_param.

• key target A prim in the same sim
• string name a script in the inventory of the prim this script is in
• integer pin Must match pin set by llSetRemoteScriptAccessPin
• integer running boolean, if the script is to be set as running.
• integer start_param value returned by llGetStartParameter in the target script.

Only works if the owner of the object this script is in can modify target.

Caveats

  • This function causes the script to sleep for 3.0 seconds.
  • If name is missing from the prim's inventory or it is not a script then an error is shouted on DEBUG_CHANNEL.
  • start_param only lasts until the script is reset.
  • If target is an attachment owned by a different user, regardless of object modify rights granted, this function will silently (bug?) fail.[1]
  • If pin fails to match, the error "Task ~Prim~ trying to illegally load script onto task ~Other_Prim~!" is shouted on DEBUG_CHANNEL. "~Prim~" and "~Other_Prim~" are substituted with the applicable prim names.
  • If target is invalid then "Unable to add item!" is shouted on DEBUG_CHANNEL. target is invalid when...
    • it equals the value returned by llGetKey.

Examples

<lsl>//Child Prim PIN setter integer PIN=1341134;

default { state_entry() {

       llOwnerSay(llGetObjectName()+" : "+(string)llGetKey()+" is ready to accept a describer script using the agreed upon PIN.");
       llSetRemoteScriptAccessPin(PIN);
   }
}</lsl>

See Also

Functions

•  llSetRemoteScriptAccessPin Used to setup a prim for remote loading

Deep Notes

Footnotes

  1. ^ Attachments can only be modified by their owner.

Signature

function void llRemoteLoadScriptPin( key target, string name, integer pin, integer running, integer start_param );