Template:LSL Constants/Object Details
Revision as of 11:46, 17 December 2013 by Maestro Linden (talk | contribs)
Flags | Description | Max Length | Return | Alternatives | Local | |
---|---|---|---|---|---|---|
OBJECT_NAME | 1 | Gets the prim's name. If id is an avatar, the Legacy Name is returned. |
63 Characters | string | llGetObjectName | |
OBJECT_DESC | 2 | Gets the prim's description. If id is an avatar, an empty string is returned. |
127 Characters | string | llGetObjectDesc | |
OBJECT_POS | 3 | Gets the prim's position in region coordinates. If id is an avatar outside the region (see above), this position is relative to the region the script is running in. |
(37 Characters) | vector | llGetPos | |
OBJECT_ROT | 4 | Gets the prim's rotation. | (48 Characters) | rotation | llGetRot | |
OBJECT_VELOCITY | 5 | Gets the object's velocity. | (36 Characters) | vector | llGetVel | |
OBJECT_OWNER | 6 | Gets an object's owner key. If id is an avatar, that avatar's key is returned (which is the same as id). If id is group-owned, a NULL_KEY is returned. |
(36 Characters) | key | llGetOwner | |
OBJECT_GROUP | 7 | Gets the prim's group key. If id is an avatar, a NULL_KEY is returned.[1] |
(36 Characters) | key | Group | |
OBJECT_CREATOR | 8 | Gets the prim's creator key. If id is an avatar, a NULL_KEY is returned. |
(36 Characters) | key | Creator | llGetCreator |
OBJECT_RUNNING_SCRIPT_COUNT | 9 | Gets the number of running scripts attached to the object or agent. | (11 Characters) | integer | llGetScriptState | |
OBJECT_TOTAL_SCRIPT_COUNT | 10 | Gets the number of scripts, both running and stopped, attached to the object or agent. | (11 Characters) | integer | llGetInventoryNumber | |
OBJECT_SCRIPT_MEMORY | 11 | Gets the total amount of script memory allocated to the object or agent, in bytes. | (11 Characters) | integer | ||
OBJECT_SCRIPT_TIME | 12 | Gets the total amount of average script CPU time used by the object or agent, in seconds. | (15 Characters) | float | Top Scripts | |
OBJECT_PRIM_EQUIVALENCE | 13 | Gets the prim equivalence of the object. | (11 Characters) | integer | Calculating land impact | |
OBJECT_SERVER_COST | 14 | Gets the server cost of the object. | (15 Characters) | float | Server cost | |
OBJECT_STREAMING_COST | 15 | Gets the streaming (download) cost of the object. | (15 Characters) | float | Streaming (download) cost | |
OBJECT_PHYSICS_COST | 16 | Gets the physics cost of the object. | (15 Characters) | float | Physics cost | |
OBJECT_CHARACTER_TIME | 17 | Gets the average CPU time (in seconds) used by the object for navigation, if the object is a pathfinding character. Returns 0 for non-characters. | (15 Characters) | float | Pathfinding characters | |
OBJECT_ROOT | 18 | Gets the id of the root prim of the object requested. If id is an avatar, return the id of the root prim of the linkset the avatar is sitting on (or the avatar's own id if the avatar is not sitting on an object within the region). |
(36 Characters) | key | llGetLinkKey | |
OBJECT_ATTACHED_POINT | 19 | Gets the attachment point to which the object is attached. | (11 Characters) | integer | llGetAttached | |
OBJECT_PATHFINDING_TYPE | 20 | Gets the pathfinding setting of the object in the region. It returns an integer matching one of the OPT_* constants. | (11 Characters) | integer | Pathfinding types | |
OBJECT_PHYSICS | 21 | Gets the boolean detailing if physics is enabled or disabled on the object. If id is an avatar or attachment, 0 is returned. |
(1 Characters) | integer | llGetStatus PRIM_PHYSICS | |
OBJECT_PHANTOM | 22 | Gets the boolean detailing if phantom is enabled or disabled on the object. If id is an avatar or attachment, 0 is returned. |
(1 Characters) | integer | llGetStatus PRIM_PHANTOM | |
OBJECT_TEMP_ON_REZ | 23 | Gets the boolean detailing if temporary is enabled or disabled on the object. | (1 Characters) | integer | PRIM_TEMP_ON_REZ | |
OBJECT_RENDER_WEIGHT | 24 | Gets the avatar's render weight. If id is an object, 0 is returned. If id is an avatar whose render weight is unknown to the simulator, -1 is returned. The maximum render weight reported by the server is 500000. |
6 Characters | integer | Avatar_Rendering_Cost | |
Max Lengths in parentheses represent how many characters required when it is typecast to a string. |