Template:LSL Function/inventory

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Revision as of 13:46, 7 June 2014 by Strife Onizuka (talk | contribs) (Hovertext location for added information? Maybe this should be a link?)
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{{{{FULLPAGENAMEE}}|ta|type=sound|uuid=true}}
#var value
caveats
  • If ta is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If ta is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
p_ta_desc a sound in the inventory of the prim this script is in or a UUID of a sound
p_ta_hover a sound in the inventory of the prim this script is in or a UUID of a sound
{{{{FULLPAGENAMEE}}|ta|type=sound|uuid=false}}
#var value
caveats
  • If ta is missing from the prim's inventory or it is not a sound then an error is shouted on DEBUG_CHANNEL.
p_ta_desc a sound in the inventory of the prim this script is in
p_ta_hover a sound in the inventory of the prim this script is in
{{{{FULLPAGENAMEE}}|ta|type=landmark|uuid=true|empty=(for teleporting within the same region)}}
#var value
caveats
  • If ta is not an empty string and...
    • ta is missing from the prim's inventory and it is not a UUID or it is not a landmark then an error is shouted on DEBUG_CHANNEL.
  • If ta is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
p_ta_desc a landmark in the inventory of the prim this script is in, a UUID of a landmark or an empty string (for teleporting within the same region)
p_ta_hover a landmark in the inventory of the prim this script is in, a UUID of a landmark or an empty string (for teleporting within the same region)