User:Dora Gustafson/Replacing llTargetOmega
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Replacing llTargetOmega with a Key Framed Motion
- This doesn't make llTargetOmega redundant but in some cases a Key Framed motion may be preferred
- The routine: "KeyFrameOmega" is easy to use for llTargetOmega: It takes the first two parameters in llTargetOmega: axis and spinrate
- The included script shows how to use the routine to start, stop and reverse a spin on repeated touches
<lsl> // llTargetOmega substitution by Dora Gustafson, Studio Dora 2014 // The script must be in the root prim // It can not spin child prims // The object must be convex hull physics type // Can not spin physical objects // The parameters are the same as the two first for llTargetOmega // All viewers will see the same spin and rotation // The object will keep the rotation it has when spin is stopped // A spin will continue even when the script is deleted
integer P;
KeyFrameOmega( vector axis, float spinrate) {
llSetKeyframedMotion( [], []); if ( spinrate ) { float v = TWO_PI/3.0; if ( spinrate < 0 ) v = -v; list L = [llAxisAngle2Rot( axis/llGetRot(), v), v/spinrate]; llSetKeyframedMotion( L+L+L, [KFM_DATA, KFM_ROTATION, KFM_MODE, KFM_LOOP]); }
}
default {
state_entry() { llSetPrimitiveParams([PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_CONVEX]); } touch_end( integer n) { P = ++P%4; if ( P == 1 ) KeyFrameOmega( <0,0,1>, 2.0); // Positive spin else if ( P == 3 ) KeyFrameOmega( <0,0,1>, -2.0); // Negative spin else KeyFrameOmega( <0,0,1>, 0.0); // Stop spin }
} </lsl>