interpolation/Target/Float
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Revision as of 15:08, 24 January 2015 by ObviousAltIsObvious Resident (talk | contribs) (<lsl> tag to <source>)
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Summary
Function: float fTarget( float Now, float Target, float Min, float Max, float Vel );
Steps float 'Now' closer using increment float 'Vel' towards 'Target' while clamping between 'Min' and 'Max'. Useful for games, simulations and vehicles. For example keeping realtime track of linear and angular acceleration and velocity of a vehicle.
Returns a float
• float | Now | – | Current Value | |
• float | Target | – | Desired Goal | |
• float | Min | – | Clamp Minimum | |
• float | Max | – | Clamp Maximum | |
• float | Vel | – | Increment |
Specification
float fTarget(float Now, float Target, float Min, float Max, float Vel) {
if(llFabs(Target-Now) < Vel) {
if(Target < Min) return Min;
if(Target > Max) return Max;
return Target;
}
if(Now < Target) Now += Vel; else Now -= Vel;
if(Now < Min) Now = Min; else if(Now > Max) Now = Max;
return Now;
}
// Released into public domain. By Nexii Malthus.
Examples
float Speed = 15.0;
float Desired = 45.0;
float Min = 0.0;
float Max = 40.0;
float Acceleration = 10.0;
Speed = fTarget(Speed, Desired, Min, Max, Acceleration); // Speed == 25.0 (Step closer to Desired)
Speed = fTarget(Speed, Desired, Min, Max, Acceleration); // Speed == 35.0 (Step closer to Desired)
Speed = fTarget(Speed, Desired, Min, Max, Acceleration); // Speed == 40.0 (Hit Max clamp)