Inventory Based Menu
Revision as of 15:08, 24 January 2015 by ObviousAltIsObvious Resident (talk | contribs) (<lsl> tag to <source>)
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Introduction
Ok you want to create a dialog based menu system, you want to support more than 12 buttons so im going to give you quick overview of basic menu using llRezAtRoot, llGetInventoryName & llGetInventoryNumber
USAGE:just drop objects into the prim and rez them from the dialog by touching the prim.
LSL Script
list MENU1 = [];
list MENU2 = [];
integer listener;
integer MENU_CHANNEL = 1000;
Dialog(key id, list menu)
{
llListenRemove(listener);
listener = llListen(MENU_CHANNEL, "", NULL_KEY, "");
llDialog(id, "Select one object below: ", menu, MENU_CHANNEL);
}
default
{
on_rez(integer num)
{
llResetScript();
}
touch_start(integer total_number)
{
integer i = 0;
MENU1 = [];
MENU2 = [];
integer c = llGetInventoryNumber(INVENTORY_OBJECT);
if (c <= 12)
{
for (; i < c; ++i)
MENU1 += llGetInventoryName(INVENTORY_OBJECT, i);
}
else
{
for (; i < 11; ++i)
MENU1 += llGetInventoryName(INVENTORY_OBJECT, i);
if(c > 22)
c = 22;
for (; i < c; ++i)
MENU2 += llGetInventoryName(INVENTORY_OBJECT, i);
MENU1 += ">>";
MENU2 += "<<";
}
Dialog(llDetectedKey(0), MENU1);
}
listen(integer channel, string name, key id, string message)
{
if (channel == MENU_CHANNEL)
{
llListenRemove(listener);
if (message == ">>")
{
Dialog(id, MENU2);
}
else if (message == "<<")
{
Dialog(id, MENU1);
}
else
{
// todo add offsets so box sites perfect on rezzer
llRezAtRoot(message, llGetPos(), ZERO_VECTOR, llGetRot(), 0);
}
}
}
}
Support
For technical support, requests, etc., use the Search under the Groups Tab and search for Dazzle Software
If you have any problems getting this script to work either contact me in-world Revolution Perenti Or visit our free scripts at our LSL scripts www.dazzlesoftware.org Secondlife Open Source Section on Tutorials. Latest version always available on [1] or Dazzle Software via Wyrd