llGetLinkNumber

From Second Life Wiki
Revision as of 17:01, 28 October 2015 by Pat Perth (talk | contribs) (Added the sentence that begins "Links are numbered in the reverse order ... This was taken from the "old" lsl wiki, which I assume to be in the public domain.)
Jump to navigation Jump to search

Summary

Function: integer llGetLinkNumber( );
0.0 Forced Delay
10.0 Energy

Returns an integer that is the link number of the prim containing the script.

0 means the prim is not linked, 1 the prim is the root, 2 the prim is the first child, etc. Links are numbered in the reverse order in which they were linked -- if you select a box, a sphere and a cylinder in that order, then link them, the cylinder is 1, the sphere is 2 and the box is 3. The last selected prim has the lowest link number.

Caveats

  • By design may equal llGetNumberOfPrims, e.g., when prim is last, object contains multiple prims, and no sitting avatars

Examples

default
{
    state_entry()
    {
        llOwnerSay((string) llGetLinkNumber());
        llOwnerSay((string) llGetNumberOfPrims());
    }
}

See Also

Functions

•  llGetKey
•  llGetNumberOfPrims

Deep Notes

Signature

function integer llGetLinkNumber();