PRIM GLTF ALPHA MODE MASK

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Description

Constant: integer PRIM_GLTF_ALPHA_MODE_BLEND = 1;

The integer constant PRIM_GLTF_ALPHA_MODE_BLEND has the value 1

Alpha masked rendering mode for GLTF materials, used with PRIM_GLTF_BASE_COLOR. Transparency from the texture is compared to the material's alpha cutoff, with pixels above the cutoff fully opaque and pixels below it fully transparent.

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Signature

integer PRIM_GLTF_ALPHA_MODE_BLEND = 1;