PRIM GLTF ALPHA MODE MASK
Revision as of 03:49, 21 August 2024 by Lucia Nightfire (talk | contribs) (This constant's value is 2, not 1.)
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Description
Constant: integer PRIM_GLTF_ALPHA_MODE_MASK = 2;The integer constant PRIM_GLTF_ALPHA_MODE_MASK has the value 2
Alpha masked rendering mode for GLTF materials, used with PRIM_GLTF_BASE_COLOR. Transparency from the texture is compared to the material's alpha cutoff, with pixels above the cutoff fully opaque and pixels below it fully transparent.
Caveats