CompletePingCheck

From Second Life Wiki
Revision as of 15:08, 11 September 2024 by Wulfie Reanimator (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Message Layout

{
        CompletePingCheck High NotTrusted Unencoded
        {
                PingID Single
                {       PingID  U8      }
        }
}

Usage and Notes

PingID should be the same value received from StartPingCheck, to let the source know which ping was completed.