llStopAnimation

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Revision as of 23:31, 22 February 2007 by Strife Onizuka (talk | contribs)
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Summary

Function: llStopAnimation( string anim );
0.0 Forced Delay
10.0 Energy

Stop animation anim for agent that owns object

• string anim an animation in the inventory of the prim this script is in or a UUID of an animation

Caveats

  • If anim is missing from the prim's inventory and it is not a UUID or it is not an animation then an error is shouted on DEBUG_CHANNEL.
  • If anim is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.

Examples

Deep Notes

Signature

function void llStopAnimation( string anim );