llResetTime

From Second Life Wiki
Jump to navigation Jump to search

Summary

Function: llResetTime( );
0.0 Forced Delay
10.0 Energy

Sets the script's running time to zero.

Caveats

  • Note that this time can be set to zero by editing the script, resetting the script, a sim reset, etc.
    • Not reliable for long term monitoring of a script's run time.

Examples

default {
    state_entry()
    {
        llResetTime();
    }
    touch_start(integer num_touch)
    {
        float time;
        time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
        llResetTime();
        llSay(0,(string)time + " seconds have elapsed since the last touch." );
    }
}

See Also

Functions

•  llGetTime
•  llGetAndResetTime

Deep Notes

Signature

function void llResetTime();