State
| LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
- The correct title of this article is state. The initial letter is shown capitalized due to technical restrictions.
state target;
state target;| • label | target | – | name of a state to run |
When a state target; is encountered at runtime, if the current state and the target state are different:
- Trigger state_exit in the current state if it exists and clear the event queue.
- Change state to target, any listens are unregistered.
- Trigger state_entry in the target state if it exists.
If target state is the same as the current state, no state change occurs nor do any of the side effects.
default { events }
| • event | events | – | one or more events |
The default state definition.
|- |
state target { events }
| • label | target | – | state name | |
| • event | events | – | one or more events |
target state definition.
Caveats
- On state change all listens are released.
- The
defaultmust be defined before all others.
Examples
default
{
touch_start(integer a)
{
state hello;
}
}
state hello
{
state_entry()
{
llOwnerSay("Hello");
state default;
}
state_exit()
{
llOwnerSay("Goodbye");
}
}
See Also