Press
this link after making a change, so it becomes displayed.
{{Template:LSL_Function/give|target|item|type=sound|uuid=true}}
| #var
|
value
|
| caveats
|
- If target is is not the owner nor shares the same owner, item is not a UUID and item cannot be transferred, an error is shouted on DEBUG_CHANNEL.
- If item cannot be copied then an error is shouted on DEBUG_CHANNEL.
- If target is a prim that is not in the same region an error is shouted on DEBUG_CHANNEL.
- If item is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
- If item is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
|
| p_target_desc
|
group, avatar or prim UUID
|
| p_target_hover
|
group, avatar or prim UUID
|
| p_item_desc
|
a sound in the inventory of the prim this script is in or a UUID of a sound
|
| p_item_hover
|
a sound in the inventory of the prim this script is in or a UUID of a sound
|
{{Template:LSL_Function/give|target|item|type=sound|uuid=false}}
| #var
|
value
|
| caveats
|
- If target is is not the owner nor shares the same owner, and item cannot be transferred, an error is shouted on DEBUG_CHANNEL.
- If item cannot be copied then an error is shouted on DEBUG_CHANNEL.
- If target is a prim that is not in the same region an error is shouted on DEBUG_CHANNEL.
- If item is missing from the prim's inventory or it is not a sound then an error is shouted on DEBUG_CHANNEL.
|
| p_target_desc
|
group, avatar or prim UUID
|
| p_target_hover
|
group, avatar or prim UUID
|
| p_item_desc
|
a sound in the inventory of the prim this script is ina sound in the inventory of the prim this script is in or a UUID of a sound
|
| p_item_hover
|
a sound in the inventory of the prim this script is ina sound in the inventory of the prim this script is in or a UUID of a sound
|
{{Template:LSL_Function/give|target|item|type=sound|uuid=true|link=*}}
| #var
|
value
|
| caveats
|
- If item is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
- If item is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
|
| p_target_desc
|
Link number (0: unlinked, 1: root prim, >1: child prims and seated avatars) or a LINK_* flag
|
| p_target_hover
|
Link number (0: unlinked, 1: root prim, >1: child prims and seated avatars) or a LINK_* flag
|
| p_item_desc
|
a sound in the inventory of the prim this script is in or a UUID of a sounda sound in the inventory of the prim this script is ina sound in the inventory of the prim this script is in or a UUID of a sound
|
| p_item_hover
|
a sound in the inventory of the prim this script is in or a UUID of a sounda sound in the inventory of the prim this script is ina sound in the inventory of the prim this script is in or a UUID of a sound
|