Template:LSL Function/give

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{{Template:LSL_Function/give|target|item|type=sound|uuid=true}}
#var value
caveats
  • If target is not the owner nor shares the same owner, item is not a UUID and item does not have transfer permissions, an error is shouted on DEBUG_CHANNEL.
  • If item permissions do not allow copy, the transfer fails and an error is shouted on DEBUG_CHANNEL.
  • If target is a prim that is not in the same region an error is shouted on DEBUG_CHANNEL.
  • If item is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If item is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
p_target_desc avatar or prim UUID
p_target_hover avatar or prim UUID
p_item_desc a sound in the inventory of the prim this script is in or a UUID of a sound
p_item_hover a sound in the inventory of the prim this script is in or a UUID of a sound
{{Template:LSL_Function/give|target|item|type=sound|uuid=false}}
#var value
caveats
  • If target is not the owner nor shares the same owner, and item does not have transfer permissions, an error is shouted on DEBUG_CHANNEL.
  • If item permissions do not allow copy, the transfer fails and an error is shouted on DEBUG_CHANNEL.
  • If target is a prim that is not in the same region an error is shouted on DEBUG_CHANNEL.
  • If item is missing from the prim's inventory or it is not a sound then an error is shouted on DEBUG_CHANNEL.
p_target_desc avatar or prim UUID
p_target_hover avatar or prim UUID
p_item_desc a sound in the inventory of the prim this script is in
p_item_hover a sound in the inventory of the prim this script is in
{{Template:LSL_Function/give|target|item|type=script|uuid=true|link=*}}
#var value
caveats
  • When scripts are copied or moved between inventories, their state does not survive the transfer. Memory, event queue and execution position are all discarded.
  • If item is missing from the prim's inventory and it is not a UUID or it is not a script then an error is shouted on DEBUG_CHANNEL.
  • If item is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
p_target_desc Link number (0: unlinked, 1: root prim, >1: child prims and seated avatars) or a LINK_* flag
p_target_hover Link number (0: unlinked, 1: root prim, >1: child prims and seated avatars) or a LINK_* flag
p_item_desc a script in the inventory of the prim this script is in or a UUID of a script
p_item_hover a script in the inventory of the prim this script is in or a UUID of a script