Alt-zoom
Revision as of 19:37, 16 October 2007 by Gigs Taggart (talk | contribs)
Feature Design Document
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Functional Spec
- You can alt-zoom by clicking on an object, a person or their nametag or attachments, or the terrain.
- You cannot Alt-zoom on the sky.
- Alt-clicking water alt-zooms on the terrain below the water.
- You cannot Alt-zoom on your HUD object.
- Alt-clicking will center your view on the thing you clicked.
- Alt-zoom will attach your camera to the person or thing you clicked. If your object of focus moves, your camera will move with it.
- You can alt-zoom in and out and around with alt + mouse
- You can orbit your camera around an object with alt + ctrl + mouse
- You can pan (slide sideways) your camera with alt + ctrl + shift + mouse
- You can also move your view via keyboard alt + arrow keys and PAGE UP, PAGE DOWN
- There is a limit to the distance your camera can move away from your avatar.
- Alt-zoom camera distances are longer if you are on an estate you own or manage (or if you are in god mode or turn on Client > View Admin Options)
- Alt-zooming very very close to an object will stop moving the camera and will tighten FOV (field of view.
- Editing, linking, or unlinking an object you are focused on should not move the camera.
- You can see where your focus is by enabling debug mode and turning on Client > Character > Show Look At, then alt-click something to see the Look at crosshairs.
- Alt-zooming should not affect the focus or selection of text in any text field. eg. You should be able to begin typing a sentence into the chat bar, alt-zoom on something, then finish typing your sentence.
- Movement of your avatar via movement keys should disengage the alt-zoom focus.
Test scripts
Discussion for future improvements
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Relationship to other features
List of features that need to be tested when this feature changes, and why.
Focus - Window focus should be retained while alt-zooming.
Selection - Selection should be retained while alt-zooming.