Send vector as on rez param
Send a vector directly to a rezzed object via 'param' in on_rez(integer param)
<lsl> // // BETLOG Hax // UTC10: 20090606 2252 [SLT: 20090606 0552] // * Rez an object and pass a position vector directly to it via the rez integer parameter // * vector is only accurate to nearest meter, and range limited by l+=l warppos method AND number of digits (10) in the start param //========================================================================= // ---LICENCE START--- // http://creativecommons.org/licenses/by-sa/3.0/ // ie: Attribution licence: // Give me credit by leaving it in the script I created. // Supply my original script with your modified version. // Refer to the wiki URL from which you copied this script. // https://wiki.secondlife.com/wiki/Send_vector_as_on_rez_param // ---LICENCE END--- //=========================================================================
// SHARED CONFIGURATION //---------------------------------- // CONFIGURATION //---------------------------------- // CORE CODE //---------------------------------- f_deploy(key target) { if(llGetAgentSize(target)!= ZERO_VECTOR)
{ vector pos = llList2Vector(llGetObjectDetails(target, ([OBJECT_POS])),0);
string X=(string)llRound(pos.x);
while(llStringLength(X)<3) //moot really, because leading 0's get stripped by typecasting
X="0"+X;
string Y=(string)llRound(pos.y);
while(llStringLength(Y)<3)
Y="0"+Y;
string Z=(string)llRound(pos.z);
while(llStringLength(Z)<4)
Z="0"+Z;
llRezObject(
llGetInventoryName(INVENTORY_OBJECT, 0)//OBJECT THAT CONTAINS THE OTHER SCRIPT BELOW
, llGetPos()
, ZERO_VECTOR
, ZERO_ROTATION
, (integer)(X+Y+Z)
);
}
} //========================================================================= default { touch_start(integer num)
{ f_deploy(llDetectedKey(0)); //NO i would NOT normally be using in a touch event. It's just for a simple example.
}
} //========================================================================= </lsl>
<lsl>
//
// BETLOG Hax
// UTC10: 20090606 2252 [SLT: 20090606 0552]
// * Receive a position vector directly via the rez integer parameter from the object rezzing me
// * vector is only accurate to nearest meter, and range limited by l+=l warppos method AND number of digits (10) in the start param
//=========================================================================
// ---LICENCE START---
// http://creativecommons.org/licenses/by-sa/3.0/
// ie: Attribution licence:
// Give me credit by leaving it in the script I created.
// Supply my original script with your modified version.
// Refer to the wiki URL from which you copied this script.
// https://wiki.secondlife.com/wiki/Send_vector_as_on_rez_param
// ---LICENCE END---
//=========================================================================
// SHARED CONFIGURATION
//----------------------------------
// CONFIGURATION
//----------------------------------
// CORE CODE
//----------------------------------
default
{ on_rez(integer param)
{ if(param)//>0 is assumed
{ string s = (string)param;
while(llStringLength(s)<10)
s="0"+s;
list l=[PRIM_POSITION,<(float)llGetSubString(s,0, 2),(float)llGetSubString(s,3, 5),(float)llGetSubString(s,6, 9)>];
l+=l;l+=l;l+=l;l+=l;l+=l;l+=l;l+=l;l+=l;l+=l; //Thanks Moy
//20,40,80,160,320,640,1280,2560,5120 //not *actually* from <0,0,0> to <256,256,4096>... but still a long way in one jump
llSetPrimitiveParams(l);
llTriggerSound("55a5c332-9303-8057-61eb-657ef571ab5e", 1.0); //PingSplash
}
}
} //========================================================================= </lsl>