AvatarSitResponse
Revision as of 18:32, 15 November 2007 by Chillken Proto (talk | contribs)
Message Layout
{ AvatarSitResponse High Trusted Zerocoded { SitObject Single { ID LLUUID } } { SitTransform Single { AutoPilot BOOL } { SitPosition LLVector3 } { SitRotation LLQuaternion } { CameraEyeOffset LLVector3 } { CameraAtOffset LLVector3 } { ForceMouselook BOOL } } }
Usage and Notes
This packet is sent from the server to the client in response to a AgentRequestSit packet.
SitObject:
- ID - the ID of the prim to sit on
SitTransform:
- AutoPilot - whether the client should try to navigate to a good sitting position or not
- SitPosition - the position in local coordinates to sit at
- SitRotation - the rotation of the avatar
- CameraEyeOffset -
- CameraAtOffset -
- ForceMouselook - whether to force the client to go into mouselook mode
The client should respond to this packet with an AgentSit packet.