Random AV Profile Projector

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Revision as of 01:42, 19 January 2008 by Debbie Trilling (talk | contribs)
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~ RANDOM AV PROFILE PICTURE PROJECTOR v5.4.1 by Debbie Trilling ~

Set-up, configuration and operation Help: http://wiki.secondlife.com/wiki/Talk:Random_AV_Profile_Projector

Profile: http://wiki.secondlife.com/wiki/User:Debbie_Trilling


<lsl> // ~ RANDOM PROFILE PROJECTOR v5.4.1 by Debbie Trilling ~

// *** This script randomly selects an AV from a crowd & then displays their // profile picture as texture on a prim and/or a 'holographic' image projected above the prim***

// Free to use as you wish by under condition that the title and this introduction remain in place, // and that due credit continues to be given to Moriash Moreau, Jana Kamachi and Solar Alter, and // Debbie Trilling.

// TOUCH to switch ON and OFF

// ONLINE HELP AT: http://wiki.secondlife.com/wiki/Talk:Random_AV_Profile_Projector

// ** PARAMETERS THAT YOU CAN CHANGE **


//************************ // GENERAL PARAMETERS //************************

// listen channel for Owner integer OwnerChannel = 54321;

// set the maximum number of entries in the 'Exclude List' at any one time integer ExcludeListSize = 30;

// the number of seconds that a listen remains open before timing-out & automatically closing float DialogTimeout = 20.00;

// how often in seconds the sensor fires float RepeatTime = 35.00;

// sensor range in meters. Maximum 96m but in practice 10 to 30m because of particle draw distance float Range = 25.00;

// sets the number of consecutive times that the scanner is allowed to operate without having located an AV within range // eg: if RepeatTime = 60.0 seconds and TotalNoScansAllowed = 30, then the toy will operate for 1800 seconds (60x30, or 30 minutes) without locating // anyone before it automatically powers down. Set to '0' to disable the auto-off function integer TotalNoScansAllowed = 20;

// texture palette of UUID's. One will be randomly selected for display when an AV without a profile pic is selected list DefaultTexturePalette = ["7cfd684e-2141-941c-eac8-bd439f0d5a9f", "d02531dd-491c-45b5-2cab-2e47ec81ec0d", "c3eebd9e-ee92-a16f-f906-bc275928df86"];

// sets whether the DefaultTexturePalette will be used to texture/project when the toy is switched OFF. 'TRUE' to texture/project; 'FALSE' to have no texturing/projection when off integer EmployDefaultTexture = TRUE;


//************************ // PARTICLE EMISSION PARAMETERS //************************

// set to TRUE to display the profile picture as a particle 'holographic' image above the prim integer DisplayBanner = TRUE;

// width size in meters of the projected image (max 4.00) float Size = 2.50;

// height above object the centre of projected image will be (theoretical max. 50.0, in practice 2.0 to 10.0)) float Height = 2.50;


//************************ // PRIM TEXTURE PARAMETERS //************************

// set to TRUE to texture the prim with the profile picture on ALL_SIDES integer TexturePrim = TRUE;

// the following 'Prim*' parameters effect the prim only if ("EmployDefaultTexture = FALSE") OR ("EmployDefaultTexture = TRUE" and "TexturePrim=FALSE") // if TexturePrim = TRUE then the prim is automatically set to solid blank white no shiny with full bright as this is usually the best surface to display the profile picture

// texture to use for the prim when toy is OFF key PrimUUIDTexture = "5748decc-f629-461c-9a36-a35a221fe21f";

// set to TRUE to turn on Full Bright on ALL_SIDES when the toy is OFF integer PrimFullBright = FALSE;

// vector for the prim colour when toy is OFF vector PrimColour = <0.0, 0.0, 0.0>;

// set the alpha of the prim from 0.0 (clear) to 1.0 (solid) for when toy is OFF float PrimAlpha = 1.00;

// set the degree of 'shininess' to apply to the prim "0" = None, "1" = Low, "2" = medium, "3" = high integer PrimShine = 3;


//************************ // FLOATING TEXT PARAMETERS //************************ // set to TRUE for floating text above the prim; FALSE to disable the floating text integer ApplyFloatingText = TRUE;

// set the text to be displayed string FloatingText = "'Touch' for more information";

// set the text colour vector FloatingTextColour = <1.0,1.0,0.0>;

// set the text alpha float FloatingTextAlpha = 0.8;


//************************ // ROTATION PARAMETERS //************************

// if TRUE, applies a slow rotation to the prim when the toy is swtiched ON and TexturePrim = TRUE; FALSE to disable rotation integer ApplyRotation = FALSE;


//************************ // SHOUTOUT PARAMETERS //************************

// set to 'TRUE' to give a 'ShoutOut' to the AV once they have been selected; 'FALSE' for no 'ShoutOut' integer ShoutOut = TRUE;

// text to 'ShoutOut' when an AV's profile is projected. Text will be preceeded by their name, eg: "<AV Name>'s face is up in lights!" string ShoutOutText = "'s face is up in lights!";



//************************ // ** DO NOT CHANGE BELOW THIS LINE ** //************************



integer Power = FALSE; integer ListenChannel; integer OwnerListenChannel; integer NoSensorCounter = 0; key AVKey = ""; key DetectedUser = ""; key ObjectOwner = ""; key LastTexture = ""; string OwnerName = ""; string ObjectName = "Profile Projector"; string Author = "Debbie Trilling"; string Supplier = "The Particle Crucible"; string Version = " v5.4.1"; string OwnerListenText = "OpenListen"; string SelfExcludedSuffix = "**"; string PowerText = "On"; list ExcludeListing = [];


GiveShoutOut() { // any interaction with selected AV (give Inventory items etc) can safely be done from this function // this function will only execute if ShoutOut == TRUE

//although fondly calling it a 'ShoutOut', it actually makes more sense to keep within the 20m range of llSay llSay(0, llKey2Name(AVKey) + ShoutOutText);

}


AnnounceWelcome() { llOwnerSay( "\nThank you for your interest in this " + ObjectName + " " + Version + " created by " + Author + " at " + Supplier + ". \nHelp setting up, configuring and operating the " + ObjectName + " can be gotton at http://wiki.secondlife.com/wiki/Talk:Random_AV_Profile_Projector \nTOUCH the " + ObjectName + " to operate it."); }


InitialiseObject() { llParticleSystem([]); StopRotation(); ObjectOwner = llGetOwner(); OwnerName = llKey2Name(ObjectOwner); llSetObjectName(ObjectName + Version); llSetObjectDesc("Supplied free by " + Author + "'s " + Supplier); CloseAllListens(); }


SetFloatingText() { if (ApplyFloatingText) { llSetText(FloatingText, FloatingTextColour, FloatingTextAlpha); } else { llSetText("",<1.0,1.0,1.0>,0.0); } }


ProjectTexture() { // are we going to use a default texture when toy is OFF? if (EmployDefaultTexture) { if (TexturePrim) { // using a default texture; if putting texture on the prim, let's make sure it is solid white, blank. full bright llSetPrimitiveParams([PRIM_FULLBRIGHT, ALL_SIDES, TRUE, PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0, PRIM_BUMP_SHINY, ALL_SIDES, 0, 0 ]); } else { // not texturing the prim, so apply the prim preferences ApplyPrimPrefs(); } ApplyDefaultTexture(); } else { // we're not doing anything when the toy is OFF; change the prim to user preferences llParticleSystem([]); ApplyPrimPrefs(); } }


ApplyPrimPrefs() { llSetPrimitiveParams([PRIM_FULLBRIGHT, ALL_SIDES, PrimFullBright, PRIM_TEXTURE, ALL_SIDES, PrimUUIDTexture, <1.000000, 1.000000, 0.000000>, <0.000000, 0.000000, 0.000000>, 0.000000, PRIM_COLOR, ALL_SIDES, PrimColour, PrimAlpha, PRIM_BUMP_SHINY, ALL_SIDES, PrimShine, 0 ]); }


StartUp() { Power = TRUE; PowerText = "Off"; llSensorRepeat("",NULL_KEY,AGENT,Range,PI,RepeatTime); NoSensorCounter = 0; ApplySlowRotation(); llOwnerSay("\nThe " + ObjectName + " is now switched ON. Please wait..."); }


ApplySlowRotation() { if ((ApplyRotation) && (TexturePrim)) { llTargetOmega(<0.0,0.0,1.0>, 0.2, PI); } }

ApplyDefaultTexture() { ApplySelectedTexture((key)llList2String(DefaultTexturePalette, (integer)llFrand((float)llGetListLength(DefaultTexturePalette)))); }


string RemainingExcludeSlots() { string RemainingSlots = (string)(ExcludeListSize - llGetListLength(ExcludeListing)) + " slots are now available."; return RemainingSlots; }


string DeriveName(string messagecapture) { string DerivedName = llGetSubString(llStringTrim(messagecapture,STRING_TRIM),8,llStringLength(llStringTrim(messagecapture,STRING_TRIM))); return DerivedName; }


integer DeriveNamePosition(string messagecapture) { integer DerivedNamePosition = llListFindList(ExcludeListing, (list)llGetSubString(llStringTrim(messagecapture,STRING_TRIM),8,llStringLength(llStringTrim(messagecapture,STRING_TRIM)))); return DerivedNamePosition; }


ApplySelectedTexture(key texture) { if (DisplayBanner) { // make the particle banner if required //core code by Moriash Moreau. Adapted to suit by Debbie Trilling llParticleSystem([ PSYS_PART_FLAGS, 0, PSYS_SRC_PATTERN, 4, PSYS_PART_START_ALPHA, 0.50, PSYS_PART_END_ALPHA, 0.50, PSYS_PART_START_COLOR, <1.0,1.0,1.0>, PSYS_PART_END_COLOR, <1.0,1.0,1.0>, PSYS_PART_START_SCALE, <Size * 1.6 ,Size,0.00>, PSYS_PART_END_SCALE, <Size * 1.6,Size,0.00>, PSYS_PART_MAX_AGE, 1.20, PSYS_SRC_MAX_AGE, 0.00, PSYS_SRC_ACCEL, <0.0,0.0,0.0>, PSYS_SRC_ANGLE_BEGIN, 0.00, PSYS_SRC_ANGLE_END, 0.00, PSYS_SRC_BURST_PART_COUNT, 8, PSYS_SRC_BURST_RADIUS, Height, PSYS_SRC_BURST_RATE, 0.10, PSYS_SRC_BURST_SPEED_MIN, 0.00, PSYS_SRC_BURST_SPEED_MAX, 0.00, PSYS_SRC_OMEGA, <0.00,0.00,0.00>, PSYS_SRC_TEXTURE, texture]); }

if (TexturePrim) { llSetTexture(texture, ALL_SIDES); } }


ShutDown() { Power = FALSE; PowerText = "On"; CloseAllListens(); llSensorRemove(); StopRotation(); ProjectTexture(); llOwnerSay("\nThe " + ObjectName + " is now switched OFF."); }


StopRotation() { llTargetOmega(<0.0,0.0,0.0>, 0.0, PI); }


CloseAllListens() { CloseUserListen(); llListenRemove(OwnerListenChannel); OwnerListenText = "OpenListen"; }


CloseUserListen() { llSetTimerEvent(0.0); llListenRemove(ListenChannel); }


default {

on_rez(integer start_param) { // reset script on rez llResetScript(); }

changed( integer change ) { if(change & CHANGED_OWNER ) { // reset script on change of owner llResetScript(); } }

state_entry() { //initialise system InitialiseObject(); SetFloatingText(); ProjectTexture(); AnnounceWelcome(); }

touch_start(integer total_number) { DetectedUser = llDetectedKey(0); list MenuItems = ["LearnMore", "GetScript", "Help"]; string MenuText = "MAIN MENU: Please make a selection within " + (string)llFloor(DialogTimeout) + " seconds.\n- LearnMore: Read the forum thread on this product\n- GetScript: Get yourself the latest version of this free script\n- Help: Link to the " + ObjectName + " Help page";

if (DetectedUser == ObjectOwner) { // touched by Owner

if (Power) { MenuItems = [PowerText, OwnerListenText] + MenuItems; MenuText = MenuText + "\n- Off: Switch off \n- Open/CloseListen: Opens/Closes Owner listen channel " + (string)OwnerChannel; } else { MenuItems = (list)PowerText + MenuItems; MenuText = MenuText + "\n- On: Switch on"; } } else { // touched by someone other than Owner. Send them a message & a dialog box of options

// if they placed their own name on 'Exclude List', so give opportunity to clear their name, else give opportunity to exclude their name if (llListFindList(ExcludeListing, (list)(llKey2Name(AVKey) + SelfExcludedSuffix)) != -1 ) { // they placed themself on the 'Exclude List' so are therefore allowed to clear their name MenuItems = (list)"IncludeMe" + MenuItems; MenuText = MenuText + "\n- IncludeMe: Have the " + ObjectName + " remove your name from the 'Exclude List'"; } else { // they have not placed themself on the 'Exclude List', so check whether the Owner has already done it if (llListFindList(ExcludeListing, (list)llKey2Name(AVKey)) == -1 ) { // neither they themself nor the Owner has previously excluded them, so give them the opportunity to exclude themselves now MenuItems = (list)"ExcludeMe" + MenuItems; MenuText = MenuText + "\n- ExcludeMe: Have your name added to the " + ObjectName + "'s 'Exclude List'"; } } llInstantMessage(DetectedUser, "\nThank you for your interest in the " + ObjectName + " created by " + Author + "\nThe dialog menu offers a number of options."); } // generate the dialog menu integer CommChannel = (-200000 - ((integer)llFrand(12345) * -1)); ListenChannel = llListen(CommChannel, "", DetectedUser, ""); llDialog(DetectedUser, MenuText, MenuItems, CommChannel); llSetTimerEvent(DialogTimeout); }


sensor(integer total_number) { // save the AV key in case it is needed for a 'ShoutOut' AVKey = llDetectedKey((integer)llFrand(total_number)); // core code by Jana Kamachi and Solar Alter. Adapted to suit by Debbie Trilling string URL_RESIDENT = "http://world.secondlife.com/resident/"; llHTTPRequest( URL_RESIDENT + (string)AVKey,[HTTP_METHOD,"GET"],""); }


no_sensor() { // counts the number of times that the scanner doesn't find anyone in range. If TotalNoScansAllowed is set to greater than zero, automatically powers down the toy // when the number of no_sensors exceeds TotalNoScansAllowed. However, this functionality is disabled if TotalNoScansAllowed is set to zero. NoSensorCounter++; if ((NoSensorCounter > TotalNoScansAllowed) && (TotalNoScansAllowed > 0)) { ShutDown(); llInstantMessage(ObjectOwner, "\nThe " + ObjectName + " has been automatically switched OFF as no Agents have been detected within the set timeframe."); } else { ApplyDefaultTexture(); } }


http_response(key req,integer stat, list met, string body) { // core code by Jana Kamachi and Solar Alter. Adapted to suit by Debbie Trilling integer s1 = 0; integer s2 = 0; integer s1l= 0; integer s2l= -3; s1 = llSubStringIndex(body,"<img alt=\"profile image\" src=\"http://secondlife.com/app/image/"); s1l = llStringLength("<img alt=\"profile image\" src=\"http://secondlife.com/app/image/"); s2 = llSubStringIndex(body,"\" class=\"parcelimg\" />");

if(s1 == -1) { // selected AV doesn't have a profile picture, so use the default instead ApplyDefaultTexture(); } else { //check whether this was the texture used last time if ((key)llGetSubString(body,s1+s1l,s2+s2l) == LastTexture) { // same profile pic as last time. so display a random default instead ApplyDefaultTexture(); // clear the last texture out LastTexture = ""; } else { // are they on the ExcludeListing, with or without a suffix? if so, display a random default texture instead if ((llListFindList(ExcludeListing, (list)llKey2Name(AVKey)) != -1 ) || (llListFindList(ExcludeListing, (list)(llKey2Name(AVKey) + SelfExcludedSuffix)) != -1)) { // they are on the 'Exclude List' ApplyDefaultTexture(); } else { // different profile from last time & not on ExcludeListing, so display it ApplySelectedTexture((key)llGetSubString(body,s1+s1l,s2+s2l)); // save the key for comparison purposes next time tho' LastTexture = (key)llGetSubString(body,s1+s1l,s2+s2l);

// give a 'ShoutOut', if set to do so if (ShoutOut) { GiveShoutOut(); } } } } }


listen(integer channel, string name, key id, string message) {

if (message == "LearnMore") { string URL_FORUMTHREAD = "http://forums.secondlife.com/showthread.php?t=225692"; llLoadURL(DetectedUser, "Thank you for choosing to learn more about the " + ObjectName + ".This link will take you to the relevant SL forum thread.", URL_FORUMTHREAD); CloseUserListen(); } else if (message == "GetScript") { string URL_WIKIPAGE = "http://wiki.secondlife.com/wiki/User:Debbie_Trilling"; llLoadURL(DetectedUser, "Thank you for choosing to look at the script for the " + ObjectName + ".This link will allow you to get your own free copy.", URL_WIKIPAGE); CloseUserListen(); } else if (message == "Help") { string URL_HELPPAGE = "http://wiki.secondlife.com/wiki/Talk:Random_AV_Profile_Projector"; llLoadURL(DetectedUser, "This link will take you to the " + ObjectName + "'s Help page.", URL_HELPPAGE); CloseUserListen(); } else if (message == "ExcludeMe") { // as a suffix to the name, as it is the user adding their own name ExcludeListing = (list)(llKey2Name(DetectedUser) + SelfExcludedSuffix) + llList2List( ExcludeListing, 0, (ExcludeListSize - 2)); llInstantMessage(DetectedUser, "You have been added to the " + ObjectName + "'s 'Exclude List'"); CloseUserListen(); } else if (message == "IncludeMe") { integer ExcludeListPosition = llListFindList(ExcludeListing, (list)(llKey2Name(DetectedUser) + SelfExcludedSuffix)); ExcludeListing = llDeleteSubList(ExcludeListing, ExcludeListPosition, ExcludeListPosition); llInstantMessage(DetectedUser, "You have been removed from the " + ObjectName + "'s 'Exclude List'"); CloseUserListen(); } else if ((message == "On") && (id == ObjectOwner)) { StartUp(); } else if ((message == "Off") && (id == ObjectOwner)) { ShutDown(); } else if ((message == "OpenListen") && (id == ObjectOwner)) { // open the Owner Only channel OwnerListenChannel = llListen(OwnerChannel, "", ObjectOwner, ""); OwnerListenText = "CloseListen"; llOwnerSay("Owner Only channel " + (string)OwnerChannel + " is now open for you.\n Options are: 'Exclude <AV_NAME>', 'Include <AV_NAME>', 'ClearAll' and 'List'"); } else if ((message == "CloseListen") && (id == ObjectOwner)) { // close the Owner Only channel llListenRemove(OwnerListenChannel); OwnerListenText = "OpenListen"; llOwnerSay("Owner Only channel " + (string)OwnerChannel + " is now closed."); } else if (((llGetSubString(message,0,6) == "Exclude") || (llGetSubString(message,0,6) == "exclude")) && (id == ObjectOwner)) { // before adding them to the 'Exclude List', check if already on it // they could be on the list simply as their own name, their name + a suffix, perhaps even both.

if ((DeriveNamePosition(message) != -1 ) || (DeriveNamePosition(message + SelfExcludedSuffix) != -1)) { llOwnerSay(DeriveName(message) + " already exists on the " + ObjectName + "'s 'Exclude List'."); } else { // not on the list, so add them (without a suffix, as it is the Owner doing the adding) string NewExcludeName = DeriveName(message); ExcludeListing = (list)NewExcludeName + llList2List( ExcludeListing, 0, (ExcludeListSize - 2)); llOwnerSay(NewExcludeName + " has been added to the " + ObjectName + "'s 'Exclude List'. \nThere are now " + RemainingExcludeSlots()); } } else if (((llGetSubString(message,0,6) == "Include") || (llGetSubString(message,0,6) == "include")) && (id == ObjectOwner)) { // they could be on the list simply as their own name, their name + a suffix, perhaps even both. We need to test for all scenerios // locate their position within in 'Exclude List', if they do exist integer NamePositionTest = DeriveNamePosition(message); integer NamePositionSuffixTest = DeriveNamePosition(message + SelfExcludedSuffix);

// test to see if either are on the 'Exclude List'. if ((NamePositionTest != -1) || (NamePositionSuffixTest != -1)) { // well, their name is definately on the 'Exclude list', but is it with or without a suffix? Is it both? // would look neater to do the next tests in an IF-IF/ELSE-ELSE, but we can save a lil memory using two IF statement (albeit with a tiny speed overhead) if (NamePositionTest != -1) { // it's on without a suffix ExcludeListing = llDeleteSubList(ExcludeListing, NamePositionTest, NamePositionTest); }

if (NamePositionSuffixTest != -1) { //it's on with a suffix ExcludeListing = llDeleteSubList(ExcludeListing, NamePositionSuffixTest, NamePositionSuffixTest); } llOwnerSay(DeriveName(message) + " has been removed from the " + ObjectName + "'s 'Exclude List'. \nThere are now " + RemainingExcludeSlots()); } else { llOwnerSay(DeriveName(message) + " could not located on the " + ObjectName + "'s 'Exclude List'."); } } else if (((llGetSubString(message,0,7) == "ClearAll") || (llGetSubString(message,0,7) == "clearall") || (llGetSubString(message,0,8) == "clear all") || (llGetSubString(message,0,8) == "Clear all")) && (id == ObjectOwner)) { ExcludeListing = []; llOwnerSay("The 'Exclude List' has been cleared. All " + RemainingExcludeSlots());

} else if (((llGetSubString(message,0,3) == "List") || (llGetSubString(message,0,3) == "list")) && (id == ObjectOwner)) { if (llGetListLength(ExcludeListing) > 0) { llOwnerSay("The following " + (string)llGetListLength(ExcludeListing) + " AV's are listed on the 'Exclude List'. Names ending with '" + SelfExcludedSuffix + "' chose to exclude themselves.\n" + llDumpList2String(ExcludeListing, " | ")); } else { llOwnerSay("No AV's are listed on the 'Exclude List'."); } } else { llInstantMessage(DetectedUser, "Unrecognised option or selection made from a timed-out menu."); }

}

timer() { CloseUserListen(); }

//default end }

</lsl>