AgentThrottle
Message Layout
{ AgentThrottle Low NotTrusted Zerocoded { AgentData Single { AgentID LLUUID } { SessionID LLUUID } { CircuitCode U32 } } { Throttle Single { GenCounter U32 } { Throttles Variable 1 } } }
Usage and Notes
GenCounter can be 0
The throttles variable appears to be structured as follows, each value a little endian 32 bit float:
Resend - Maxmimum bytes per second for resending unacknowledged packets. Max: 150,000 Land - Maximum bytes per second for LayerData terrain. Max: 170,000 Wind - Maximum bytes per second for LayerData wind data. Max: 34,000 Cloud - Maximum bytes per second for LayerData clouds. Max: 34,000 Task - Unknown, includes object data. Max: 446,000 Texture - Maximum bytes per second for textures. Max: 446,000 Asset - Maximum bytes per second for downloaded assets. Max: 220,000
Note, that even though it appears to have a set number of parameters (and a set size), it IS a "variable".
Each value should not be smaller than 10,000.