llRotateTexture

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Revision as of 15:02, 21 November 2009 by Strife Onizuka (talk | contribs) (I take it the problem was that the wording didn't make it obvious exactly what the value was used for. That is failing of the description.)
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Summary

Function: llRotateTexture( float angle, integer face );
0.2 Forced Delay
10.0 Energy

Sets the texture rotation of the chosen face to angle

• float angle measured in radians
• integer face face number or ALL_SIDES

If face is ALL_SIDES then the function works on all sides.

Caveats

  • This function causes the script to sleep for 0.2 seconds.
  • The function silently fails if its face value indicates a face that does not exist.

Examples

<lsl> default {

   touch_start(integer total_number) {
       // Makes the object's texture rotate a quarter of turn
       llRotateTexture(PI_BY_TWO, ALL_SIDES);
   }

}

</lsl>

Notes

This function applies once on the actual orientation of the texture. It is not an animation. See llSetTextureAnim for animations.

See Also

Functions

•  llGetTextureRot Gets the texture rotation
•  llSetTextureAnim Animates the texture

Deep Notes

Signature

function void llRotateTexture( float angle, integer face );