Phantom Objects
Revision as of 20:57, 5 January 2010 by Eek Ghost (talk | contribs) (→Functional Spec: links, case fixes)
Feature Design Document
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Functional Spec
- An object can be made phantom via the edit tools or by script:
- Edit tool > Object > Phantom
- Edit tool > Features > Flexible Path
- Flexible objects are automatically made phantom.
- llSetStatus(STATUS_PHANTOM,TRUE)
- llVolumeDetect
- Objects that are both phantom and physical will fall through other objects or avatars and will collide only with the ground.
- Phantom objects cannot be sat upon.
Other things that appear to be phantom:
- Objects that live on an adjacent region but hang over onto this region.
- Attachments.
Test scripts
llVolumeDetect test - Can two llVolumeDetect objects detect each other?
Discussion for future improvements
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Relationship to other features
List of features that need to be tested when this feature changes, and why.
Physics_Test - The Physics test should ensure check that phantom objects are truly phantom.