Link Texture Manipulation
Revision as of 15:20, 29 January 2007 by Gigs Taggart (talk | contribs)
Pretty self explanatory. This would allow for some more dynamic texture effects without lagging a sim to hell with link comms and little scripts in each child prim. It would be very handy to have.
llSetLinkTexture(string texture_uuid, integer side, integer link_num)
For simplicity, instead of being able to accept texture names from inventory, taking only a UUID would be fine.