llSetText

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Revision as of 04:52, 8 February 2007 by Strife Onizuka (talk | contribs)
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Summary

Function: llSetText( string text, vector <span title="color in RGB, <0.0, 0.0, 0.0> = black, <1.0, 1.0, 1.0> = white." style="border-bottom:1px dotted; cursor:help;">color, float alpha );
0.0 Forced Delay
10.0 Energy

Displays text over a prim with specific color and transparency (specified with alpha).

• string text text to display between the quotes
• vector color color in RGB, <0.0, 0.0, 0.0> = black, <1.0, 1.0, 1.0> = white.
• float alpha visibility, 0.0 is fully transparent and 1.0 is fully visible.

Caveats

  • The floating text is a property of the prim and not the script, thus the text will remain if the script is deactivated or removed.
    • To remove floating text, one must assign an empty string with llSetText("", <1.0, 1.0, 1.0>, 1.0);

Examples

Example colors:

vector white = <1.0, 1.0, 1.0>;
vector red = <1.0, 0.0, 0.0>;
vector green = <0.0, 1.0, 0.0>;
vector blue = <0.0, 0.0, 1.0>;
vector grey = <0.5, 0.5, 0.5>;
vector black = <0.0, 0.0, 0.0>;
llSetText("I am on", <1.0, 1.0, 1.0>, 1.0);

<1.0, 1.0, 1.0> represents the values for red, green, and blue. <1.0, 1.0, 1.0>, means "white" and <0.0, 0.0, 0.0> means "black".

llSetText("I am off", <0.0, 0.0, 0.0>, 1.0);

The 1.0 is the alpha setting. 1.0 means fully opaque, and 0.0 would be completely transparent (invisible).

Example of how llSetText could be included in default code:

default
{
    state_entry()
    {
         llSay(0, "Hello, Avatar!");
         llSetText("Prize Box", <0.0, 1.0, 0.0>, 1.0);
    }

    touch_start(integer total_number)
    {
         llSay(0, "Touched.");
    }
}

Notes

Most commonly, this is included in the default code for an object (see example above).

Deep Notes

Signature

function void llSetText( string text, vector color, float alpha );