llParcelMediaCommandList

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Revision as of 13:35, 8 February 2007 by Anthony Reisman (talk | contribs)
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Summary

Function: llParcelMediaCommandList( list commandList );

Controls the playback of movies and other multimedia resources on a parcel or for an agent.

• list commandList A list of integer options to set as defined below.

Caveats

  • This function causes the script to sleep for 2 seconds.
  • This script's object must be owned by the landowner or the function will silently fail.
  • If the land is over group owned land, then this object must be deeded to that group.

Examples

Notes

Useful constants

  • PARCEL_MEDIA_COMMAND_STOP = 0
Stop the media stream and go back to the first frame.
  • PARCEL_MEDIA_COMMAND_PAUSE = 1
Pause the media stream (stop playing but stay on current frame).
  • PARCEL_MEDIA_COMMAND_PLAY = 2
Start the media stream playing from the current frame and stop when the end is reached.
  • PARCEL_MEDIA_COMMAND_LOOP = 3
Start the media stream playing from the current frame. When the end is reached, loop to the beginning and continue.
  • PARCEL_MEDIA_COMMAND_TEXTURE = 4
Use this to get or set the parcel's media texture.
  • PARCEL_MEDIA_COMMAND_URL = 5
Used to get or set the parcel's media url.
  • PARCEL_MEDIA_COMMAND_TIME = 6
Move a media stream to a specific time.
  • PARCEL_MEDIA_COMMAND_AGENT = 7
Applies the media command to the specified agent only.
  • PARCEL_MEDIA_COMMAND_UNLOAD = 8
Completely unloads the movie and restores the original texture.
  • PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9
Sets the parcel option 'Auto scale content'.

Deep Notes

Signature

function void llParcelMediaCommandList( list commandList );