llDetectedTouchUV

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Revision as of 11:09, 12 October 2008 by Strife Onizuka (talk | contribs)
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Summary

Function: vector llDetectedTouchUV( integer index );
0.0 Forced Delay
10.0 Energy

Returns a vector that is the texture coordinates for where the prim was touched. The x & y vector positions contain the u & v face coordinates respectively (<u, v, 0.0>).

TOUCH_INVALID_TEXCOORD is returned when the touch UV coordinates cannot be determined. See Caveats for further details.

• integer index Index of detection information

index does not support negative indexes. For the touch category of events only.

Caveats

  • If index is out of bounds the script continues to execute without an error message.TOUCH_INVALID_TEXCOORD is returned when...
  • The avatar's viewer does not support face touch detection.
  • The touch has moved off the surface of the prim.
  • The touch happened too close to the edge of the face to determine a location.
  • The triggering event is not a touch event.

Examples

<lsl> default {

   touch_start(integer UV_detected)
   {
       integer i = 0;
       for(; i<UV_detected; ++i)
           llWhisper(0, "UV clicked: " + (string)llDetectedTouchUV(i));
   }

}

</lsl>

See Also

Deep Notes

History

Signature

function vector llDetectedTouchUV( integer index );