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  • {{LSL Header|ml=*}}{{RightToc}} ||Monitors for avatars and (de)activates scripts states to control script performance/lag.
    2 KB (350 words) - 03:43, 3 June 2016
  • Para el lenguaje de todos los dias, no técnico, ver Second Life Wiki (Inglés): [[Viewerhelp:G
    7 KB (1,190 words) - 09:04, 18 October 2010
  • # Is it on purpose that the exact values of the default Avatar can not be reached with the SL shape editor ? i.e.: When i set a default va ...Zed de Tremont (zed.tremont)]{{#ifexist: User:Zed de Tremont| ''[[User:Zed de Tremont|(User's Wiki Page)]]''|}}
    89 KB (11,466 words) - 12:15, 26 November 2012
  • ...us le souhaitez je peux vous envoyer une copie de chat de groupe qui parle de ce probleme</nowiki></font> ...fait parvenir une notecard pour expliquer le probleme... je n'ai pas recu de reponse</nowiki></font>
    54 KB (8,709 words) - 08:45, 6 February 2013
  • ...ARCEL]] or [[AGENT_LIST_PARCEL_OWNER]] returns empty list when attached to avatar * Added three new LSL functions:
    36 KB (5,208 words) - 15:30, 26 July 2012
  • ...higher native dynamic range than the display can support. Tonemapping is a de-facto requirement of PBR pipelines. This means that colors in Second Life w ...ials#Nomenclature_changes|Blinn-Phong]] content making use of the Specular parameters may look different if the items were never viewed under local lights, as th
    51 KB (8,093 words) - 19:26, 7 November 2024
  • ...r=#000f44><b>Simon Linden</b><nowiki>: There's not much difference between de-rezzing something from one sim and then rezzing in another one, Rex</nowiki [16:34] <font color=#005ab5><b>Vincent Nacon</b><nowiki>: yeah but simon... avatar get to keep their UUID!</nowiki></font>
    46 KB (7,344 words) - 13:31, 31 January 2012
  • ** New Script Profiling LSL Functions ...OTTLE</code>. Value is '''4''', type is '''integer'''. If specified in the parameters list as a non-zero value (true), the script will emit errors when the throt
    112 KB (13,939 words) - 13:30, 7 July 2011
  • | I'll try to de-mystify a bit.... Geenz is being careful ...ecifying groups that correspond to different shape sliders on the existing avatar mesh
    71 KB (10,535 words) - 15:46, 3 July 2012