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- ...eger]] <!--[[#Constants|-->PARCEL_MEDIA_COMMAND_*<!--]]--> flags and their parameters |constants={{LSL Constants/Parcel Media|all|b=*}} ...1 KB (202 words) - 13:07, 22 January 2015
- ==Parameters== | {{LSL Const|REZ_PARAM|integer|0|c=Start parameter passed into the rezzed object's [[on_rez]](integer) event.}} ...4 KB (619 words) - 12:41, 8 October 2024
- [[Category:LSL 101]] {{LSL Wikibook Index}} ...2 KB (242 words) - 12:42, 24 January 2015
- {{LSL Function |func_footnote=There are no parameters or return value for this function, as only one [[llSensorRepeat]] can be sp ...1 KB (189 words) - 12:19, 17 January 2016
- |func=llGetPrimMediaParams|return_type=list|return_subtype=parameters|return_subtype_disp=parameter list |func_desc=Get the media params for a particular face on an object, given the desired list of names. ...1 KB (202 words) - 01:44, 22 January 2015
- {{LSL_Function/inventory|inventory|uuid=false|type=object}} ...stantiate {{LSLP|inventory}} object at {{LSLP|pos}} with an initial set of parameters specified in {{LSLP|params}}. ...5 KB (725 words) - 21:50, 18 October 2024
- [[Category:LSL 101]] {{LSL Wikibook Index}} ...3 KB (558 words) - 12:46, 24 January 2015
- {{LSL Function/Headless |inject-2={{LSL Function/link-face|link|nogroup=*}}{{LSL PrimitiveParam Categorize|Link}} ...8 KB (1,023 words) - 11:11, 21 October 2016
- [[Category:LSL 101]] {{NavNextPrev|prev=Event Handler Parameters|next=Variables}} ...4 KB (685 words) - 05:34, 18 April 2016
- |inject-2={{LSL Function/uuid|target|object=*}} |func_desc=Causes the object to pursue {{LSLP|target}}. ...2 KB (217 words) - 15:51, 28 October 2023
- ...dicators show you when packet data is being utilized -- typically, when an object makes an update to the world. Each color has a different meaning: ...may cause other things in the area (like textures) to load slower. If the object is made up of many pieces, the packet is larger. ...2 KB (353 words) - 13:56, 2 January 2014
- {{#vardefine:p_type_parameters_hover|a list consisting of the parameters of the PRIM_TYPE_* flag}} {{#vardefine:p_type_parameters_desc|a list consisting of the parameters of {{LSLP|flag}}}} ...5 KB (800 words) - 09:49, 5 January 2014
- |caveats=*If prim-media is not already on this object, add it. ...face. If you want the media on multiple faces (e. g. opposing sides of an object), you have to call the function multiple times with different face numbers. ...3 KB (390 words) - 00:24, 27 August 2025
- ...ed to {{GetSet|{{{1|}}}|get the object's llTargetOmega settings|rotate the object at on the given axis at the given rate|/}} }}}} ...ts, and child prims of physical objects, is only a client side effect; the object or prim will collide as non-moving geometry. ...4 KB (482 words) - 12:07, 10 November 2022
- ...ed to {{GetSet|{{{1|}}}|get the object's llTargetOmega settings|rotate the object at on the given axis at the given rate|/}} }}}} ...ts, and child prims of physical objects, is only a client side effect; the object or prim will collide as non-moving geometry. ...4 KB (494 words) - 00:15, 8 October 2023
- {{#vardefine:p_type_parameters_hover|a list consisting of the parameters of the PRIM_TYPE_* flag}} {{#vardefine:p_type_parameters_desc|a list consisting of the parameters of {{LSLP|flag}}}} ...5 KB (678 words) - 00:07, 8 October 2023
- {{LSL Function/damping|damping}} {{LSL Function/strength|strength}} ...3 KB (422 words) - 16:17, 26 March 2020
- ...creating characters that can move around in the world. Characters can use LSL functions to avoid obstacles, move around corners, climb inclines, and move === LSL functions === ...4 KB (504 words) - 05:23, 15 July 2014
- |inject-1={{LSL Function/warning ...user''' and password '''password'''. Also uses '''params''' for additional parameters if used. ...3 KB (430 words) - 21:08, 10 June 2012
- {{Help|Object=*}} ...r more '''faces''' (or '''sides''') depending on its basic shape and shape parameters. Each face of a prim can have its own [[texture]] properties, [[color]], [[ ...7 KB (1,116 words) - 17:01, 2 April 2012