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- {{LSL Header|ml=*}}{{RightToc}} ||Monitors for avatars and (de)activates scripts states to control script performance/lag.2 KB (350 words) - 03:43, 3 June 2016
- | maybe we should look at from more of a "if you want to target this group of people, you should work around these constraints" point of vi | You can't tho because people interract,you target something for powerfull computer owners and their friends with low end comp71 KB (10,535 words) - 15:46, 3 July 2012
- [12:10] <font color=#c55800><b>Jonathan Yap</b><nowiki>: Rex, lsl is not interpreted</nowiki></font> ...the "source" in comments in the text. And/or extremely verbosely commented LSL</nowiki></font>53 KB (8,558 words) - 18:38, 17 December 2013
- [16:04] <font color=#005ab5><b>Vincent Nacon</b><nowiki>: but no need for sit target because it has proper physic... so you can sit where you aim, as you please ...r=#000f44><b>Simon Linden</b><nowiki>: There's not much difference between de-rezzing something from one sim and then rezzing in another one, Rex</nowiki46 KB (7,344 words) - 13:31, 31 January 2012
- ...higher native dynamic range than the display can support. Tonemapping is a de-facto requirement of PBR pipelines. This means that colors in Second Life w ...ials#Nomenclature_changes|Blinn-Phong]] content making use of the Specular parameters may look different if the items were never viewed under local lights, as th51 KB (8,093 words) - 19:26, 7 November 2024
- * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.36 KB (5,208 words) - 15:30, 26 July 2012