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  • ...he Second Life that handles real-time interaction between objects or other characters. See also [[Havok4]]
    150 bytes (21 words) - 15:07, 7 August 2008
  • The Mute List file is provided to the viewer by the Second Life service, and contains a list of all the agents and objects muted by the res ...characters (although practically an LLUUID string is never longer than 36 characters).
    760 bytes (120 words) - 10:49, 13 June 2007
  • ...haracters, if less than 10 there is a leading zero}}-{{HoverText|DD|Day: 2 characters, if less than 10 there is a leading zero}}". It is based on Pacific Time, n |haiku={{Haiku|The second life dawns.|A noob enters my land, poof!|Ejected, too young.}}
    823 bytes (113 words) - 08:26, 1 April 2014
  • ...s in the viewer by using characters in your language which are non-English characters, including accent marks, diacritical consonants, etc): ...acOS or WinXP username) which contains non-English characters. Run Second Life after switching to this user on your Operating System.
    3 KB (482 words) - 12:16, 17 March 2009
  • ...trange problem, a loud mouth and the most bizarre super-power yet. But the characters are actually other individuals who play their own parts. The series started ...ategory/products/thinc-book/ Thincbooks] that can be read inside of Second Life. So while you can't yet log into your favorite comic, you can at least rez
    1 KB (227 words) - 21:59, 14 June 2007
  • WikiHUD is a simple utility that reads pages from a wiki into Second Life. One WikiHUD reads pages from this Wiki. The code reads the raw contents of In ''summary'' mode it returns the first 2048 characters of the article.
    2 KB (273 words) - 06:12, 16 February 2008
  • ...s can use to create moving and interactive characters within Second Life. Characters can use LSL functions to avoid obstacles, move around corners, climb inclin *NavMesh - Short for Navigation Mesh. It's a map for characters.
    3 KB (419 words) - 19:04, 27 August 2012
  • ...s''; in gaming terminology, they are sometimes called ''NPCs'' (non-player characters) or ''mobs'' (mobile objects). ...r performing way of creating characters that can move around in the world. Characters can use LSL functions to avoid obstacles, move around corners, climb inclin
    4 KB (504 words) - 06:23, 15 July 2014
  • ...racters; in gaming terminology, they are sometimes called NPCs (non-player characters) or mobs (mobile objects). ...features. The Snack regions are available to members of the group "Second Life Beta". Please join this group: http://world.secondlife.com/group/19657888-5
    3 KB (407 words) - 16:11, 1 August 2012
  • * {{jira|VWR-1293}} - Votes: 0 - Traditional Chinese UI for Second Life Viewer - {{User|LandRover McMillan}} * {{jira|VWR-593}} - Votes: 2 - Better display of UTF characters - {{User|catherine pfeffer}}
    6 KB (906 words) - 23:32, 27 July 2007
  • {{ ORG Restrained Life Relay Specs TOC }} ...t is a pain to manage in LSL, as llParseString2List won't abstract escaped characters.
    2 KB (412 words) - 06:48, 21 October 2010
  • ...}} is truncated to 255 characters and {{LSLP|message}} is truncated to 254 characters.<br/>The protocol for the {{LSLP|url}} must be specified, currently only "h string info = "Visit the Second Life website!";
    2 KB (319 words) - 01:42, 28 January 2024
  • {{ ORG Restrained Life Relay Specs TOC }} ...xample: 3.141593) maximum, type = 31 characters maximum, so it remains 334 characters for 'name' without the additional parameter "name".
    6 KB (1,005 words) - 05:27, 26 September 2011
  • ...5 - Give avatars a REASON why their avatar has been flagged by the Second Life Risk API. - {{User|Rosen Janus}} * {{jira|MISC-746}} - Votes: 0 - Second Life crashes around 2 minutes after connection is made - {{User|miguel mumfuzz}}
    4 KB (605 words) - 08:47, 25 December 2008
  • ...|SVC-391}} - Votes: 10 - llEmail and llHTTPRequest do not handle non-ASCII characters - {{User|Omei Turnbull}} ...67}} - Votes: 0 - Second Life 1.21.3 (100141) Oct 27 2008 13:07:29 (Second Life First Look SLim) media textures - {{User|Wolfpup Lowenhar}}
    5 KB (726 words) - 14:14, 24 November 2008
  • ...k being put into [https://wiki.secondlife.com/wiki/XyText_1.5 xyText], but life is short, and so should be Source Code. That's why I made my own version. ...d thereby easiest version. It's also easy to add custom and multi language characters.
    5 KB (569 words) - 14:49, 13 April 2010
  • ...cting server performance (we've tested several hundred pathfinding enabled characters within a region with no noticeable slow down). ...in visualizing the nav-mesh and debugging issues with pathfinding-enabled characters. A project viewer with these tools will be available soon.
    3 KB (488 words) - 15:34, 2 March 2012
  • ...d and used by the physics simulator to determine paths for the pathfinding characters. The navmesh may be in one of the following three states: ...esh_transitions.png|alt=Second Life Pathfinding NavMesh Transitions|Second Life Pathfinding NavMesh Transitions]]
    21 KB (2,840 words) - 10:08, 31 December 2013
  • ...en.wikipedia.org/wiki/Reverse_engineering reverse engineered] the [[Second Life]] protocols and released their work to the public, anyone could program a c Bots are allowed in Second Life, but client software of any kind is a subject to the [[Linden Lab Official:
    3 KB (495 words) - 18:05, 16 November 2011
  • Second Life is an international platform and volunteers need to have clear, translated Second Life Mentor Linguists who are not familiar with wiki, if needed please contact a
    4 KB (725 words) - 15:48, 29 September 2008

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