Difference between revisions of "ATTACH CHIN"
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(New page: {{LSL Constant |name=ATTACH_CHIN |type=integer |value=12 |desc |examples |functions= {{LSL DefineRow||llAttachToAvatar|}} {{LSL DefineRow||{{LSLG|llGetAttached}}|Gets the attach point ...) |
m (Simple experiment to understand what the 'LSL Fix Me' category is/does) |
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{{LSL Constant | {{LSL Constant/Attachment}}{{LSL Constant | ||
|name=ATTACH_CHIN | |name=ATTACH_CHIN | ||
|type=integer | |type=integer | ||
|value=12 | |value=12 | ||
|desc | |desc=This constant is returned when the [[attachment]] point is the chin. | ||
|examples | |examples | ||
|functions | |functions | ||
|events | |events | ||
|cat1=Attachment | |cat1=Attachment |
Latest revision as of 02:55, 4 February 2023
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Description
Constant: integer ATTACH_CHIN = 12;The integer constant ATTACH_CHIN has the value 12
This constant is returned when the attachment point is the chin.
Caveats
Related Articles
Constants
|
Functions
• | llAttachToAvatar | – | Try to attach the object to an avatar | |
• | llGetAttached | – | Gets the attach point number |
Events
• | attach | – | Triggered when object is attached or detached |