Difference between revisions of "AgentThrottle"
Jump to navigation
Jump to search
Line 23: | Line 23: | ||
The throttles variable appears to be structured as follows, each value a little endian 32 bit float: | The throttles variable appears to be structured as follows, each value a little endian 32 bit float: | ||
<pre width=80> | <pre width=80> | ||
Resend - Maxmimum bytes per second for resending unacknowledged packets | |||
Land - Maximum bytes per second for LayerData terrain | |||
Wind - Maximum bytes per second for LayerData wind data | |||
Cloud - Maximum bytes per second for LayerData clouds | |||
Task - Unknown, includes object data | |||
Texture - Maximum bytes per second for textures | |||
Asset - Maximum bytes per second for downloaded assets | |||
</pre> | </pre> |
Revision as of 12:10, 8 February 2008
Message Layout
{ AgentThrottle Low NotTrusted Zerocoded { AgentData Single { AgentID LLUUID } { SessionID LLUUID } { CircuitCode U32 } } { Throttle Single { GenCounter U32 } { Throttles Variable 1 } } }
Usage and Notes
The throttles variable appears to be structured as follows, each value a little endian 32 bit float:
Resend - Maxmimum bytes per second for resending unacknowledged packets Land - Maximum bytes per second for LayerData terrain Wind - Maximum bytes per second for LayerData wind data Cloud - Maximum bytes per second for LayerData clouds Task - Unknown, includes object data Texture - Maximum bytes per second for textures Asset - Maximum bytes per second for downloaded assets